Update 0.3.8.8 (EA) - Bugfixes and Improvements

[h1]SCP: Nemesi - EA 0.3.8.8 Changelog 🎅[/h1] This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements. [h2]Lobbies[/h2] Lobbies are still a work in progress, and we're actively addressing all the issues. To help players, we've added [b]three new options[/b]: - A [b]Refresh Lobby[/b] button. - A [b]Debug Menu[/b] for troubleshooting, which provides additional tools to manage and resolve lobby-related issues. - A [b]Toggle[/b] to disable auto-join for lobbies. This is useful for hosting your own lobby without joining others automatically. [h2]New Features [/h2] - [b]Red Crosshair for SCPs:[/b] SCP crosshairs now turn red when a human is within melee range, providing better feedback during encounters. However, SCPs still need to wait for the attack cooldown, displayed on the bottom-right of the screen, before striking. - [b]Blood Effects:[/b] Added to the SCP HUD for improved visual feedback when successfully hitting a human. - [b]Proximity Alert for SCP-173:[/b] Human HUD now flashes yellow on the side SCP-173 is approaching from, providing a visual cue to help players identify its location. This feature reduces reliance on audio cues and enhances situational awareness. - [b]SCP-049-2[/b] now has an [b]attack animation[/b]. [h2]SCP 4166 Enhancements[/h2] - Added a quick [b]black fade[/b] and an on-screen message [b]when teleported by SCP 4166-2[/b]. - [b]SCP 4166-2 now disappears after hitting a human[/b], and its damage has been increased. [h2]Improvements[/h2] - Added a [b]"Currently Spectating..."[/b] text on the death screen widget along the name of the player you are spectating. - [b]SCP 106 HUD[/b] now shows a [b]block icon[/b] if it cannot walk through a pointed mesh. - [b]Stamina regeneration[/b] has been [b]increased[/b]. - Objective markers no longer disappear after respawn. [h2]Fixes[/h2] - [b]Theater Map Issues:[/b] Resolved various bugs in the theater map, including player and SCP movement problems. - [b]Speed Buffs/Debuffs:[/b] Fixed inconsistencies with speed buffs and debuffs, and added a slow-down effect for SCP 049 attacks, similar to SCP 4166. - Corrected issues where players could get stuck in specific areas (e.g in the theater map, in front of the hole above the stairs). - Addressed bugs with lobby loadout syncing and character selection inconsistencies. And as always, thank you for playing SCP: Nemesi! 🎄