Build, manage, and expand your own lucrative parking enterprise in this management sim. Parking World puts the power to build your perfect parking garage at your fingertips while solving everybody else's parking problems in unique narrative scenarios or without any objectives in freeplay mode.
[b]Update 0.2.52 with more fixes and improvements is here![/b]
This week we have a minor patch for some fixes and some improvements. Weโre preparing the next bigger content update and this patch will be a preparation for that. Again we also cramped in some community requests! Here's whatโs new:
[b]๐ New Features & Improvements[/b]
-Overhaul roof elements
-Added "reset all" option for control rebinds
-Moved special parking space onboarding from S3 to S5 and disabled the associated narrative chat
-Added barrier tape to S2 to align with onboarding text
-Added auto scroll to selection in control settings necessary for upcoming controller integration ๐ฎ
-Added extra delay for last chat message which fixes narrative chats sometimes disappearing too early
-Added a better indication to the range of fuseboxes
[b]๐ ๏ธ Fixes[/b]
-Fixed the volume of the crickets
-Fixed Graffiti maintenance effect having the wrong sound effect
-Fixed layout keyboard layout dependent binding for "delete mode" (Z key location is default in QWERTY layout)
-Fixed some localization spelling errors
-Fixed invisible building border being able to catch on fire ๐ฅ
[img]{STEAM_CLAN_IMAGE}/44533592/a5363a4f013f8573603318390a1aa299abb62dc3.png[/img]
-Fixed game menu staff panel UI navigation necessary for upcoming controller integration ๐ฎ
-Fixed vertical movement for PC & upcoming controller integration ๐ฎ
-Fixed onboarding prompts being marked as completed when aborting them on the last page
-Fixed electrical cables having no name and description
-Fixed traffic tutorial being displayed twice in the tutorial catalog
-Fixed "delete modes" controller binding ๐ฎ
-Fixed time scale controller bindings ๐ฎ
-Fixed camel case background label in general settings
-Fixed an issue, where the "IsPowered" indicator for some electrical devices (e.g. wall lamps) was not working as intended
-Disabled electricity onboarding remnant in S3
-Changed "trees" to "shrubs" in onboarding text to align with available placeables
-Removed unused tab action ref
-Removed fly & walk menu action maps (redundant)
-Removed misleading numbers in the Build Menu
[b]โจ Additional Additions[/b]
-Added a toggle setting for the waterfall effect for the numbers in the UI for better performance adjust-ability
-Overhaul Eco Water Drain model
Thanks for the Feedback on our discord and in the steam boards! Keep it coming!