Demo Patch | Available Now!

[img]{STEAM_CLAN_IMAGE}/44533592/6c8275e2beb1d401cfd101ab96a171f058a8ba9e.png[/img] [b]Parking World v0.2.30 just went live![/b] [b]New[/b] -Added forced welcome onboarding in scenario 01. -Snapping of all placeables is now more predictable. -New walk-fly toggle element to HUD bar. -Adjusted onboarding content. -Snow and rain particle respect in- and outside. [b]Fixes[/b] -Fixed issue where toilets did not connect from time to time. -Vending Machine in scenario 3 doesn't spawn with smoke anymore and won't go up in flames after loading. -Fixed issue where vehicles would not pay their parking fee after loading a savegame. -Fixed a bug where workers behave weirdly when deleting their (only) workstation. -When a workstation is deleted, the workers will try to find a new one. If no workstation is available, they will get fired. -Water and Electricity generate debt again. -Fixed a crash related to vehicle pathfinding that occurs after a few minutes of play. -Various changes to improve stability and robustness. -Privacy Walls now snap neatly to other walls. -Cars refrain from driving certain routes to help with smoothly flowing traffic outside of parking lots. -Gate boxes now respect the simulation time. -Fixed scenario overview objective summary layout & content