Update 0.2.4 Where are you flying? - New Missile Guide Logic!

[h1]Hello, fellow players! [/h1] We are very happy to announce that 2D Dogfight is having an important update. In this update, we have optimized the guidance logic of missiles, making the performance of various types of air-to-air and surface-to-air missiles in the game more interesting! [h1] What will the missile do when faced with flare/chaff? [/h1] [img]{STEAM_CLAN_IMAGE}/43902448/64e480eeb932377faa0fadaf3e79c42dbe733936.jpg[/img] In previous games, our air-to-air or surface-to-air missiles would remain stationary in horizontal flight when faced with flare/chaff, unable to guide towards the locked target. In this update, we have modified the logic of the missile when facing jamming objects. After the seeker is jammed by the contermeasures, the missile will fly to the coordinates of the flare/chaff and then explosied. This new mechanism is closer to reality. And it will make the game more interesting! [h1]Proportional navigation method—new missile tracking logic[/h1] In previous games, missiles would track a locked target from behind after being launched. Now, we have implemented a new tracking logic - the proportional navigation method. The missile will predict the target's upcoming location, then fly to the front of the target, waiting for the target to hit the missile! This logic is more close to reality and also greatly increases the ability of various air-to-air and air-to-surface missiles in the game. [img]{STEAM_CLAN_IMAGE}/43902448/0323e4dba12fc0757972227dba819c1c86d79a33.jpg[/img] [b] However, given that the implementation of this mechanism will increase the difficulty of many campaigns to an insurmountable height, our game will still use the previous missile tracking logic by default. If you want to play with the Proportional navigation method, please go to Change the player name to "All_Missile_Guider" in the game settings. When using this name, the missile will apply the proportional navigation method! [/b] This update also includes the following: 1. The following missile anti-jam values are updated: R-73 40->60 R-23R 20->40 R-23T 20->40 R-24R 20->40 R-24T 20->40 R-27ER 40->60 R-27ET 40->60 R-27R 40->60 R-27T 40->60 R-33 40->60 R-40R 20->40 R-40T 20->40 R-40RD 20->40 R-40TD 20->40 2. The following aircraft's amount of cannon ammunition are updated: F-15E 940 -> 500 F-15E IPE 940 -> 500 F-CK-1(IDF) 512->400 3. Super Etendard: The number of flares is 30->90, the number of chaff is 30->90 4. The following missile engine thrust and time are updated AIM-120B first stage 32160N 2s, second stage 5694N 5s R-530D first stage 39630N 2.7s, second stage 16462N 6.5s R-530F first stage 33025N 2.7s, second stage 13713N 6.5s 5. The following aircraft engines have been changed from F100-PW-100 to F100-PW-220: F-15C F-15E F-16V Blk20 6. F-2A adds drag parachute 7. Fixed the bug that after destroying an enemy aircraft at close range, you can be killed by the ammunition of enemy aircraft. 8. For players who purchased the DLC "Lord of Sky", the Battle of Elbe in the European Campaign has added the optional aircraft Kfir C.7 9. J-10C new load choice: PL-10 + PL-12 + PL-15 10. MiG-23ML following load choice updates: R-24T, R-24R, R-24R + R-24T (the number of R-24 missiles is changed from 4 to 2)