Update 0.2.1 New Particle system! Reduced to smithereens in a blast!

Hello fellow players! We are very happy to announce that 2D Dogfight has received an important update. In this update, we have added new particle effects to the game, bringing a new visual experience! [img]{STEAM_CLAN_IMAGE}/43902448/64441ad95f42886852d4d4a1a4f6ae93a5c68d32.jpg[/img] In previous versions of the game, when the player's bullet hit a unit, the bullet would disappear, and the hit target would only be indicated by lightness and darkness to indicate the degree of damage it suffered. The new version introduces new particle effects. When a bullet hits the ground, an aircraft or a tank, the bullet will explode and produce black particles. These black particles will randomly splash around to simulate the wreckage of enemy aircraft being hit. Or the dust raised by the explosion on the ground makes the game more realistic. In addition to bullets, particle effects are also used in the explosion effects of missiles and bombs. Splashing particles will appear together with the explosion flames. [img]{STEAM_CLAN_IMAGE}/43902448/8290a0ce190c8ef37a1967e3c6b14b8e03c125bf.jpg[/img] But it should be noted that the particle effect will only appear when the weapon causes enough damage to the target. If the weapon's damage to the target is too low, the projectile will not explode into pellets but will bounce off the opponent. This update also includes the following: 1. The collision volume of aircraft and tanks has been modified. The collision volume of aircraft is now directly related to the size of the body, unlike in the past, when all aircraft had the same collision volume. 2. Optimized the AI logic to prevent enemy aircraft from crashing during low-altitude combat. Thank you everyone for supporting the game! We will continue to work hard to bring you a better gaming experience