[img]{STEAM_CLAN_IMAGE}/44024855/c2ada78b5d8d6e39c5c3dae95e53fdb3861bc7bc.png[/img]
[h2]Setting things up for more immersive experiences![/h2]
[b]Haptics, New Map Options, Optimizations and Bug Fixes! đď¸[/b]
With [b]Strayed Update 0.2.1.0[/b], immersion has been taken to the next level with added controller haptics. We're also furthering map customization with new map toggle options, and bringing ease to each Strayer's life with a bunch of optimizations and bug fixes!
Let's go through the changes, shall we?
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[h2]Haptic Feedback - Feel Strayed![/h2]
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Update 0.2.1.0 brings an added immersion by introducing controller haptics! Actions like firing guns, melee hits, wrist notifications, and selecting an object in the radial hotbar now trigger controller haptics, leading to a more immersive experience playing Strayed.
Not a big fan of haptics? You can turn this off/on in the settings.
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[h2]New Map Toggles![/h2]
[img]{STEAM_CLAN_IMAGE}/44024855/73feb1271efb41e7cfc5dba958b8b37a4812645a.png[/img]
We've added new map toggles to further customization. Three options are now available for you to choose in the settings:
[b]All[/b] - shows / hides all icons
[b]Local player[/b] - shows / hides local player icon
[b]Roads[/b] - shows / hides roads
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[h2]The Strayed Experience - 1st Milestone Reached![/h2]
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We just reached the 1st Milestone in our Review Milestone Event! You know what this means... Free skin for everyone!!
Thanks to the community effort, your basic, gray rock is now GOLDEN. đŞ
The servers will need to restart for the update. Once restarted, update your game and you'll get the Golden Rock skin! You can apply it by clicking your rock, going to the skins tab at the top of your inventory, then selecting the skin.
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We have more milestones set for this event. Let's work on getting those free skins!
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[h2]Important Update to Our Content Release Schedule![/h2]
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Strayers, we want to first thank you all for your incredible support and enthusiasm! Your feedback and engagement throughout the year have been instrumental in making Strayed the game it is today. Weâve loved bringing you new content every two weeks, but to keep delivering high-quality updates and meaningful additions, weâve decided to modify to our release schedule.
[h3]New Content Release Schedule[/h3]
Starting later this month, weâll be shifting to a monthly content update schedule. This means that instead of biweekly releases you can expect bigger, more polished updates each month. With this change, our team will have more time to develop new content, test thoroughly, and implement the features and experiences youâve been asking for!
The first monthly update will release on December 13. It will feature a brand new vehicle that will be revealed in the coming weeks! We will still be delivering some new content in the next two weeks as we transition over to our monthly update schedule - Pipe bombs and a new skins pack will release on November 15. A new revolver weapon will release on November 22.
[u][b]What This Means for You:[/b][/u]
[b]More Refined Content:[/b] Weâll be able to focus on higher-quality additions, like new features, bigger events, and game improvements.
[b]Consistent Monthly Updates:[/b] Youâll know exactly when new content drops each month, making it easier to plan your gameplay.
[b]Minor Updates in Off Weeks:[/b] Once on the monthly update schedule, we intend to continue with minor updates when applicable. These will consist of small bug fixes, small additions, and new skins.
[b]Staging Branch Testing:[/b] The staging branch will be open to all players 2 weeks prior to each monthly update, and close (temporarily) upon the release of the update. We welcome players to test out new changes on the staging server and leave bug reports / feedback so we can make adjustments before the update releases to the public servers.
[b]More Community Engagement:[/b] Weâll be listening even more closely to your feedback between updates, so your voices will play a bigger role in shaping future content.
Thank you for being part of this journey with us. Weâre excited to bring you even better content and keep Strayed thriving for a long time to come. We will be updating the roadmap with the next couple months of planned content very soon! Thank you for playing Strayed!
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[h2]Other Changes & Optimizations[/h2]
Other than the ones above, here's a complete list of changes from the update:
[b]Added:[/b]
[list]
[*] Haptic feedback for controllers
[*] New map toggle buttons
[/list]
[b]Changes:[/b]
[list]
[*] Greatly improved loading times when joining a server
[*] Core foundation yellow lines now hide when streamer mode is enabled
[/list]
[b]Fixed:[/b]
[list]
[*] Fly glitch in which a player performs consecutive jumps in mid-air
[*] Fidelity FX Sharpness setting not saving
[*] Streamer mode setting not loading
[/list]
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[h2]Join the Strayed Community![/h2]
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2][url=https://discord.gg/strayed] Official Strayed Discord Server [/url][/h2]
Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
[url=https://www.reddit.com/r/Strayed_VR/] Official Strayed Subreddit [/url]
[url=https://x.com/StrayedVR] Official Strayed X Page [/url]
[url=https://www.instagram.com/strayed_vr] Official Strayed Instagram [/url]
[url=https://www.tiktok.com/@strayedvr] Official Strayed TikTok [/url]
https://store.steampowered.com/app/2359470/Strayed/