Update 0.13.0 is available !

Vestiges: Fallen Tribes

As head of your clan, face opposite tribes in strategic solo missions and PvP battles. Build and improve your deck of cards, make the right tactical choices, and place your soldiers on the battlefield so that they destroy the enemy. Can you lead your people to victory?

[h3]The new [i]Vestiges: Fallen Tribes[/i] update is here, and it will mark the end of the open dev build. This final update focuses on the units’ animation visual effects, making every unit's actions more vibrant and realistic. Our team has worked hard to enhance these visual elements, aiming to create a more immersive and visually stunning experience. [b]Be sure to play the 0.13.0 update before it is removed from Steam on July 17th.[/b][/h3] [previewyoutube=IIQB7dlZ7YY;full][/previewyoutube] As we are closing the[i] open dev chapter,[/i] we are filled with excitement and anticipation for the future. This progression would not have been possible without the incredible support and feedback from you guys, our dedicated players. Your involvement has made all the difference, and we can't wait to continue this adventure together! [img]{STEAM_CLAN_IMAGE}/44716226/db56d32d70bf16e8f5f1bf9fdbf962267a281e25.png[/img] [list] [*] [b]VFX[/b] : [list] [*] [b]Sword trails[/b] for Gladiators and Shadow Blades [*] [b]New projectiles [/b]for the Ballista, Sagittari and Dune Gazers [*] [b]Improved Cura aura[/b] and added effects on healed units [*] [b]Improved Mindhunter effects[/b] showing converting/converted units [*] [b]Takeoff/landing[/b] VFX when Arwhii jumps [*] [b]Impact effect[/b] on units taking damage [*] [b]Sandstorm[/b][/list] [*] New[b] mouse cursors[/b] [*] New [b]menu background video[/b], now with less movements and cuts for better legibility [*] New [b]behavior for the Shadow Blades[/b] : now hidden (cannot be targeted) until they attack first[/list] [img]{STEAM_CLAN_IMAGE}/44716226/09c56bcde0870cfa232ebde92de6bba1dcb42cb0.gif[/img] [img]{STEAM_CLAN_IMAGE}/44716226/4076cc0e1ff98129fde194b560dc675ba8b7c684.png[/img] [list][*] Restored unit targeting to the closest enemy for easier planning [*] Improved blocked units reaction time and path recalculation [*] DuneGazers will be less likely to all shoot the same target when not necessary [*] Renamed "Mute on focus lost" option to "Play audio in background" for clarity[/list] [img]{STEAM_CLAN_IMAGE}/44716226/3ab2ae03f9a2a84a4f8c958abafd2b1e11cf20c6.png[/img] [list][*] Fixed an issue with the number of cards in deck sometimes being incorrect [*] Opponent's avatar now holds the correct number of cards [*] Sandstorms now properly disappear when reaching the board's edges[/list] [b]Don't hesitate to wishlist the game in support[/b]: https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/ We are very fortunate to have all your feedback on [i]Vestiges: Fallen Tribes[/i]. You have been with us from the beginning, and we thank you for that. We still have a lot to share with you guys, so feel free to join us : [list][*] [url=https://forms.gle/rcEeQoVDLG54Bv1BA]the feedback form [/url], the most efficient [*] [url=https://discord.com/invite/kVq4sXS]the discord[/url], the most detailed [*] [url=https://twitter.com/Vestiges_game] X[/url], also a possibility [/list]