Update 0.11.1.0

[b]Changelog[/b]: [list] [*] Added squad positioning system in combat before each round. [*] Added sound effects for characters. (We are testing how they work and will add more over time). [*] Added alert/notification system to keep you informed of all changes to your army or run during the game. [*] Reduced the size of regions and continents. [*] Reworked the world generation algorithm. [*] Reworked cinematics and camera systems. (Phase 1) [*] Optimized world generation—now it's much faster. [*] Added a new specialist: Bard. [*] Added a "strength" system to calculate how powerful your army is. (We will add more uses for it in the future). [*] We have balanced events and rewards. [*] FIXED A LOT OF BUGS. [/list] [b]Events[/b]: [list] [*] We’ve created many new events and improved our internal organization to better track all the game content. Over the next week, we’ll gradually add new events. For now, the few existing events should be nearly perfect. [/list] [b]Known Issues[/b]: [list] [*] Tons of them. If you find a bug very easily, we are probably already aware of it. [/list] That’s it for this [b]update[/b]! It’s been a very hectic month, and we’ve made significant changes and structural improvements, which is why it took us so long. Thanks for your patience, and soon we’ll announce the release of version 1.0, scheduled for 2025 hehe. [i][b]This update will reset any active run progress you currently have.[/b][/i]