Update 0.1.13

LOCKDOWN Protocol

A first person social deduction game, combining real time action and communication, 3 to 8 players. While most players will do their best to complete objectives and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.

[list] [*] [b]Player spawns :[/b] Players now spawn randomly to avoid unfair advantage. [*] [b]Kick function :[/b] You can now kick players from your lobby as host, from your tablet. [*] [b]Combat rebalance & Item details :[/b] Rebalanced damage, endurance cost, attack range and other properties of all items. You can now view detailed information by holding “Secondary Action” with the item equipped. [*] [b]Music :[/b] Added music cassettes, playable in corresponding stations in certain rooms. All musics are from NCS (No Copyright Sounds), so they should be fine for content creators ! [*] [b]Collisions :[/b] Fixed various item collisions across the map. [*] [b]Gun sounds :[/b] Rebalanced gun sounds across all range for gameplay purpose. [*] [b]Pressure rebalance :[/b] There is now a cooldown when the pressure machine explode, before you can interact with it again. This encourage using the blinking lights to finish the task faster. [*] [b]Steam success :[/b] Removed temporary steam success (more with a dedicated system will come in a future update). [*] [b]Bug fixes :[/b] Various bug fixes. [/list]