A first person social deduction game, combining real time action and communication, 3 to 8 players. While most players will do their best to complete objectives and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
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[*] [b]Weapons spawn :[/b] Weapons now spawn evenly across all sectors. This has always been the intention but our system was flawed and resulted in a roughly 50% spawn chance in storage.
[*] [b]Collisions :[/b] Fixed several collisions across the map.
[*] [b]Ghost :[/b] Fixed ghosts being the wrong color. Ghosts are also brighter to be more visible.
[*][b]Lobby :[/b] Fixed overlapping text when too many lobbies are displayed.
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