Hi everyone!
We’re excited to share a preview of the upcoming update for Manor Lords. This update introduces several features and improvements, including a bridge-building system, a new animation, an overstock mechanic, map selection with new maps like High Peaks and Winding River, and the ability to reorder unit cards.
These additions will be available for testing in the public beta soon, and we can’t wait to hear your feedback.
[h2]Bridge Building Tool[/h2]
A new bridge-building system will be added, utilizing the existing Road Tool to span rivers and connect key areas.
[img]https://i.imgur.com/6eguYhY.gif[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/d61a1e48dc69fcf3afcbae6275831b1e769d066d.jpg[/img]
[h2]Reworked Deep Mine and Cranking Animations[/h2]
Workers now head underground to do the mining. Instead of performing their tasks on the surface, they enter the mine, work below, and bring the resources back on their way out.
[img]{STEAM_CLAN_IMAGE}/38221882/300ac9a65df8990b34ab8db6a7d3ba89f005d16f.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/12a283f153cb568efe6e7ced813109650e74a63b.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/d336dd164ae7557e8ac3d5a5aad4ae307e25d5a3.jpg[/img]
[img]https://i.imgur.com/oOkqpII.gif[/img]
[h2]Overstock Mechanic[/h2]
To keep supply smoother in larger settlements, workers will now bring extra resources preemptively—almost as if additional Burgage Plots were consuming them. For example, tavern workers may “overstock” when they sense a resource like ale is about to run out, ensuring a steady flow and reducing supply disruptions.
This change helps minimize fluctuations in resource delivery caused by logistics, particularly in large towns where managing supply chains can become challenging.
[img]{STEAM_CLAN_IMAGE}/38221882/4fc765036413ef0702c77d8872220b28a99390ef.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/c09ff1e3bb6b4f4642c97d0dd16fa7003eda4b05.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/65e74d4c7c88ad5398a66dbbf819d3eba7cc426b.jpg[/img]
[h2]Unit Card Reordering[/h2]
You can now drag and drop unit cards to change their order, giving you more control over how your units are organized.
[img]https://i.imgur.com/cO7O30F.gif[/img]
[h2]Map Selection and New Playable Maps[/h2]
A map selection feature is in the works, along with two new playable maps: High Peaks and Winding River.
[img]{STEAM_CLAN_IMAGE}/38221882/ac5869f23909e5c861a789f48f3695f62729168b.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/a69052673302ac29bedc5c9ceef605116728e9d6.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/d663e9952916aed6cdebf4273f99e122f07fc037.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/43bcf576b2937f2d09749a917334545f9d4b9003.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38221882/e6cb8b5cb34c46eab5aac93de4695680fafe54eb.jpg[/img]
Here is a link to the prior preview that showcases new building upgrades, the ale and water distribution rework, and the marketplace overhaul.
https://steamcommunity.com/games/1363080/announcements/detail/7119722540407193800
[h2]Thanks To The Community[/h2]
Thanks to everyone for your continued support, thoughtful feedback, and reviews. Your input has been invaluable in shaping Manor Lords and guiding its development during Early Access.
Happy Holidays!