Hi all,
Few more fixes to the open beta branch.
[b]To try the BETA, please follow these steps:[/b]
[list]
[*] Open Steam
[*] Right-click on Manor Lords in your library
[*] Select Properties
[*] Go to the BETAS tab
[*] Enter the password: veryNiceBasket
[*] Choose "pre_release" from the "Beta participation" drop-down list
[*] Wait for the game to update the files (if nothing happens, restart the Steam client)
[*] Launch the game
[/list][quote]All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental.[/quote]
[b]To discuss this, please join the official Discord server[/b] https://discord.gg/manorlords. You'll find a channel specifically for discussing the ongoing pre_release branch.
Version 0.8.028->0.8.029
Minor changes;
-Fixed some "holes" in Winding River landscape topology
Crashfixes:
-Fixed the vegetable extension crashing on a specific triangular plot shape
Bugfixes:
-Fix attempt for some PCs loading the coat of arms image as black if it was previously created in the UE4 build
-Walked back the change from 0.8.010 "Windmills should no longer mill flour if there is no pantry space left" since it can lead to the windmill getting stuck when the storage is perfectly full
-Fixed vegetable plots not being spawned on plots when the extension area center line is far different than the plot area center line. Note: Sadly that necessary fix might cause irregular vegetable patches from previous saves to appear invalid or have some plants removed.
-Fixed construction resources sometimes differing after loading a save, potentially leading to soft locking the construction progress if the player lacks resources
Thank you!
Greg