Upcoming Update 0.7.45

Mechabellum

Mechabellum is an epic auto-battler taking place on the newly colonized planet of Far-Away. You’re the Commander of an army of mechs fighting it out in massive PvP battles. Customize and level up your units, strategically place them on the battlefield and watch them destroy your enemies.

Hi everyone, [b]For a long time, we have had two important design goals:[/b] [olist] [*] To place players in a richer and more varied strategic environment, with lots of permutations to take into account and counter. [*] And to provide you all with more means to solve strategy problems arising from more factors present on the battlefield [/olist] The most recent 0.7.42 update is also a product of these goals. Over the past three weeks, we collected a lot of data and feedback, and after analyzing it, we decided to introduce some balance changes, as well as new features related to the free unit card system in the upcoming 0.7.45 update. Let’s get into what you can expect from the 0.7.45 update: [h3]Update Launch Time:[/h3] This update will be carried out at 6:00 am on February 26th, 2024, UTC. At that time, the server will undergo update maintenance for about 120 minutes. [h3]New Features:[/h3] [list] [*] There is now an option to auto-save replays in the settings. [*] There is now an option to set players' HP when practicing with bots. [*] There is now an option to turn off free unit cards in custom lobbies. [*] There is now an option to set players' HP in custom lobbies. [/list] [h3]New Equipment:[/h3] [list] [*] Mustang Production Line: [Giant Units Only] Produces 4 Mustangs every 11 seconds. [*] Steel Ball Production Line: [Giant Units Only] Produces 2 Steel Balls every 16 seconds. [/list] [h3]Balance Adjustments:[/h3] [list] [*] When calculating the score after the battle, the units controlled by hackers will only deal a quarter of the original damage to the enemy player's HP. [*] The single-round budget for free unit cards after 5 rounds has been reduced: [/list] [img]{STEAM_CLAN_IMAGE}/37540939/697065cf011eb6b24bd09b0612a92ec6f2a101ac.png[/img] We will now of course continue to monitor how the game performs after the next patch and adjust again if more balance updates are needed. [h3]About how we communicate:[/h3] Finally, we also want to acknowledge that we should have done a better job communicating a major update like 0.7.42 to you. In the future, we’ll give you a proper heads-up when rolling out an update like that. We’re also exploring some additional options on how to better involve our players in our early access period. We can’t say too much now, but be on the lookout for more news soon!