Hey everyone
Just a quick update to outline what's coming up next for Cube Defender.
I'm continuing to tweak the game, improving how it plays and overall making it feel fairer and more balanced. The next content update (which is planned for July) will contain updates to the following:
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[*] [b]Sound Overhaul[/b]: Currently the game sounds are all in 2D, meaning you hear turrets firing from across the map. In the next update most non UI sound will be switched to 3D sounds so you only hear them when applicable.
[*] [b]Additional Level Combinations[/b]: Additional level combinations to bring in new variety to the gameplay. The end goal is to make these levels scale even better so that at the start of the game you'll face levels with 1 wave spawner, but in later levels you'll face several
[*] [b]New Achievements / Stats[/b]: Additional achievements are in the works. These will most likely be non standard ones, e.g upgrading X items in X seconds (edge cases)
[*] [b]Linux Support[/b]: I've been testing out the Linux port and it seems to run stably so with the next release I'll officially be supporting Linux.
[*] [b]Game Saves[/b]: Right now there's no real game state to store your high scores and other user data (achievements are on Steam's side and local high scores haven't been a focus). With the next update I'm looking to sync data through steam so that if you uninstall the game your scores (and later on more complex data) will persist.
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I also have a few thoughts on doing the following:
[list]
[*] Adding in additional changes to Endless Mode (providing a way for the enemies to fight back against the turrets so you have to keep repairing)
[*] Additional new background music tracks. This will be dependent on what music I can create or find to suit the game
[*] Additional UI tweaks and further adjustments
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Thanks for the support guys. I'm keen to keep updating this game until it reaches a really solid foundation I can be proud of.
For any feedback please feel free to leave a comment or PM here on here.
Cheers