Cube Defender - Version 1.1 Updates

[h1] Game changes and updates[/h1] Thanks for everyones who's purchased Cube Defender and have taken the time to provide feedback, it's very much appreciated. I've gone through the game and adjusted a few areas, most of which are bug fixes, adjustments to cater to certain resolutions and overall improving the level of polish. See below for a summary of these changes. [b]Changelog highlights [/b] [list] [*] Added horizontal scrolling to game help screens on smaller resolutions, preventing cut off text. [*] Typos and spelling adjustments across turret and enemy UI elements [*] Fixed mouse wheel scroll speed in help menu UI / build UI (was way too slow before, now it scrolls normally as expected) [*] Fixed vertically cut off text in the turret build menu description (and reduced size) [*] Adjusted turret explanation text (should be clearer what these turrets do now) [*] Adjusted sizing for the enemy information UI (name was not showing because of text size ) [*] Adjusted 'devious cube' (green), so that it's skills dont have the 'basic enemy' skill. Added in the missing 'health regeneration' skill (as this cube heals slightly over time) [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34123103/9a881dcc9946c3be396ed5c429a1776369a345c2.jpg[/img] [*] Adjusted some basic start levels to make them easier (longer distance from spawn point to the end). This should make the first few levels easier. For example one of the levels has had it's path changed to make it several squares further away, giving players more chances to destroy cubes. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34123103/7350bf456bbade3bb59c2e27fcb807149d95dbb5.jpg[/img] [*] Adjusted several of the random methods in game to make the level generation process easier [*] Additional performance fixes and debugging [*] Fixed range indicator now showing up when hovering over 'Radial Turret'. This turret now shows its range when hovered over. [*] Fixed spawn issue with left to right starting level, it now spawns the correct 6 rounds of enemies before the level expands (was set on max spawn 2) [/list] Thanks everyone again for your feedback. I'm really looking forward to polishing up Cube Defender even more and introducing some new features in the next few weeks.