Upcoming Big Update Bugs Fixes, FOV, Gamepad support, Achievements and much more

Eternal Evil

A small town is being taken over by ghouls. Solve puzzles, carefully read notes and use various weapons against horrific and evolving enemies to uncover what is behind this gruesome event. Eternal Evil is an old-school survival-horror game.

I am glad to announce a new big update for the game Eternal Evil. The polishing of the game is in full swing, and in this patch players will get new features and fixes for most of serious issues. In this update, I focused on fixing those problems that irritate the most, appear more often than others and spoil the immersion in the atmosphere, as well as on adding new functionality. Important: If your gamepad does not work correctly in the menu and settings, disable the controller support in Steam, because it is already built into the game. List of changes: -Full gamepad support. -Added a setting to turn off the vibration of the gamepad. -Added a setting for changing the display of gamepad icons for Xbox and Playstation. -Added the ability to quickly turn around. -Added a setting for changing the viewing angle (FOV). -Achievements have been added to the game. (in testing) -Weapons and hands no longer shake and do not fall into objects. -Enemy navigation is completely redone, most of enemy jams are fixed. -Removed the visual problems with physics and the body of zombie-vampires, the bodies no longer jitter and do not distort. -Improved the effect of reactions to bullets hitting the bodies of zombie-vampires (sound, effects, physics) -Physical objects, chairs, etc., no longer jump or fly and do not get stuck in the walls and floor when loading the room. -The balance (damage to enemies) adjusts to the device you are playing on, a gamepad or a keyboard. -Vases can now be broken and looted. -Bodies after death no longer react to the character and do not fly like a plushy. -Redesigned the sound system of footsteps for enemies, now they can be heard better, the sounds are augmented, and there are no more places where they disappear. -It was decided to abandon the ability to drag the corpses of zombie-vampires, as this has no gameplay purpose, as well as spoils the atmosphere and immersion, in addition, it could create visual bugs. -It is no longer possible to escape from the fight with ancient vampires in the lobby of the hotel. -Doors no longer push the character when opening. -It is no longer possible to look inside walls and objects when leaning forward. -Fixed bugs when unnecessary keys remained in the inventory after use. -Zombie-vampires now unfold more correctly, and not instantly, which also allowed me to get rid of the visual bug when the arm twists and falls into the body. -Fixed the code of the locker at the police station, now when you find the watch you get the correct password. -Fixed a bug when killing a vampire while getting up would start flying around the location. -Now all settings are saved correctly (brightness, sound, graphics and others) -It is now possible to bind the control of both the keyboard and the gamepad. -Fixed a bug with money and full inventory. -The direction of the sight is no longer being reset when enemies are biting /grabbing. You can continue shooting in the same direction as before the bite. -The red vampire no longer gets stuck when entering the Globe room. -Reactions to hits from shots were added to the red vampire. -Adjusted the attack of the black scorpion. Added animation to the hero and improved the animation of the scorpion itself. -Arach has become stronger. -The bat on the bridge no longer shakes and does not distort. -Fixed a bug when a character got stuck without a weapon when lifting the camera vertically up. -Improved AI of ancient vampires in crypts. -Fixed the door in the crypts that was constantly closing after opening. -Numerous of minor fixes in gameplay, settings, management, recordings, etc.