Game release! A big patch with a lot of fixes!

Eternal Evil

A small town is being taken over by ghouls. Solve puzzles, carefully read notes and use various weapons against horrific and evolving enemies to uncover what is behind this gruesome event. Eternal Evil is an old-school survival-horror game.

Full Game Release! + Big patch! Today, along with a lot of fixes and new content, I'm finally ready to release the game, and say thank you to all those who supported me in Early Access. The game has come a long way. I have read all your comments and suggestions, and implemented most of them, as well as added new content that was planned for the release version. Unfortunately, only 2 languages of the game are available at the moment. I hope that over time the game will pay for itself and give the opportunity to add more languages. Support for the game will not stop. The game is big, and I have done the maximum that one person can do for that scale. What's new in the release version: - Additional "Survival" mode. Kill waves of enemies, collect points and get rewards. The mode can be purchased for in-game currency in the Extras section. - A new Realism difficulty that changes the rules of the game, for those who are not afraid of real challenges. It is also purchased in the Extra section. - Many minor fixes, visual and technical. - A shop with the ability to buy bonuses for in-game currency. Additional weapons, colors, endless ammo, endless treatment, and so on. (The in-game currency is acquired during the course of the game and is not bought for real money.) - An extra section with an additional history of the game world, what was not included in the main plot and remained behind the scenes. A large amount of information on the characters, the game world and its antiquity. - A section with concept art during development. - 4 new achievements. - New revised artificial intelligence for ancient vampires in crypts and for red quick vampires. - New death animation and effect for the Ancients. - The operation of the doors in the game has been completely changed, now they open when they come into contact with the character, always forward so as not to interfere and not to cause discomfort. Also, enemies don't get stuck in them anymore. The doors do not push and do not create problems and bugs. This fix took a lot of effort, but I am happy with the result, the comfort of the gameplay in such games is very important. - There is a setting for enabling and disabling the ability to drag corpses. - Fixed all text files backgrounds. - The character's running speed has been adjusted and slightly reduced. - The sound of walking on tiles has been changed to a heavier one. - Most enemies can now enter through open doors. - Game balance edits. - Fixed a bug with the loading of the billiard room if you stand in the corner. - Fixed a bug with the inability to get an achievement for killing Sefar. - Fixed a bug with the inability to exit the lobby after killing Sefar. - Correction of various places where it was possible to get stuck in textures. - Fixed a visual bug when Hank got up over the railing after falling in the cutscene. - Fixed a bug with 2 levers at the end. - Fixed a bug with the inability to continue the game and the key disappearing when interacting with the police van. - Fixed a bug with getting achievements for speedruns. - Fixed a black wall in the basement. - Fixed a bug with the inability to shoot through the water at the end, and hit the crawling enemies. - Fixed a bug when a vampire turned on the animation of death after a fall. - Fixed a bug when killing a vampire during the transformation from phase 2 to phase 3, he fell under the floor. - Fixed many collisions. - A lot of minor visual edits, working with decals, graphics and technical aspects. (blocking empty spaces, removing objects hanging in the air, adjusting views from the window, and much more.)