Rose, a former outlaw, travels through the spirit realm of the Underwest. Take up the once-forgotten skills of the gunslinger in this Action-Platformer adventure, and journey along the breathtaking landscapes on a quest to rescue your daughter’s spirit.
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Hello Travelers!
Welcome to our Underwest Travel Guide, this time we're diving straight into the realm of the dead, — the Underwest. A pivotal place where Rose fights to save her daughter, the only thing that can be dear to a hardened gunslinger like herself.
The Underworld is a wicked and mysterious place. The Seven Sins reign supreme and danger lurks behind every turn. Let’s get into it and take a closer look at the secrets, designs, creatures, and emotions that bring this atmospheric realm to life!
[h2]The Underwest’'s Creation: Emotion and Color[/h2]
The Underwest is a canvas splashed with pigments that convey explicit meanings. This is the domain of the Seven Sins, each one embodying the idea and emotion behind one of these vibrant colors.
The nature of every Sin is represented by their signature colors. For instance, Wrath's domain is violent red. — A color long-associated with intense anger, fierceness, and passion. Or Sloth’s domain which is an ephemeral and airy blue — symbolizing laziness and indifference, a realm where its hues obscure everything and make it nearly impossible to keep track of time. Gluttony’s world is a suffocating green, consumed by dense forests — a place as beautiful as it is dangerous where verdant tones dominate, long associated with abundance and growth.
The intricate link between the colors and the emotions they evoke was for our choice of the palettes for the Sins. Every color you see was deliberately chosen to represent the capital vices in their respective realms.
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[h2]Land of the Dead[/h2]
In the Underworld, life is but a distant memory. No one truly "lives" here — it's the realm where souls of the dead go to atone. Overseen by the Grand Sins, it's a realm stuck in limbo, occupying the space between life and the afterlife.
The Grand Sins reign supreme here, each of them controlling a section of this desolate realm. This world is nightmarish and twisted. But the Grand Sins are not the only threat in this world. There are other dangers lurking in the shadows, each and every one of them waiting to prey on unsuspecting hapless souls.
As Rose travels deeper into the heart of the Underwest she will be confronted by hordes of apparitions — grotesque minions born from the colossal plant-like sin, Gluttony.
[h2]The Vibes of the Underwest[/h2]
Which word can be used to describe the Underwest? Atmospheric.
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Every corner of the Underwest roils with an unsettling energy. It has a chilling atmosphere that wraps around you, sinking down through your bones and into your very soul. Every plane oozes the very essence of the Seven Sins, every corner of the Underwest is under their absolute power, leaving nowhere for you to hide.
[h2]Dwellers from the Underwest [/h2]
The monsters of 'Rose & Locket' borrow a bit of their design philosophy from classic '90s shooters like Doom and Doom 2. All enemies have a specific visual design to help players single out threats amidst the chaos of combat. With many spirit-like foes, expect enemies to come from all directions, even from above, making every encounter a thrilling challenge.
[h2]Friendly souls in the Underwest?[/h2]
The Underwest is a wild and dangerous realm, especially for unwelcome guests.
With the exception of the innocent ‘Lost Ones’ — glowing white spirits, it's a barren and hostile land under the ruthless control of the Sins. Rose will be able to meet the Lost Ones — gaining the favor of the only friendly phantoms in this hazardous world of the Underwest.
Every step taken in the Underwest is a dance with danger, and Rose must navigate it with her lightning-quick reflexes and deadly arsenal of weapons.
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Prepare to venture deeper into the world of Rose & Locket — in our next devlog we’ll introduce you to each Grand Sin and the plains under their jurisdiction, starting with Wrath???
Until next time, Travelers!
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