Howdy, gunslingers!
Patch #3 is here, and it’s a first stop on our roadmap! This content update marks the completion of the first milestone we've planned for this year. From the highly requested Save & Quit feature through new challenges like armored enemies to The Ferryman NPC who will make add a new flair to your runs after beating the last boss at least once.
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And here’s more good news!: [b]Undead West[/b] is now [b]15% off[/b] as part of the [b]Lunar New Year Sale[/b]!
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[h2][b]Patch #3 Notes[/b][/h2]
[h3][b]Highlights[/b][/h3]
[list][*] [b]Saving & Quitting[/b] has been added, accessible via a campfire in the first room of Stages 2-6. This will save your current run's progress and take you back to the main menu. You can safely quit the game and next you launch, just click 'Continue' to pick up from where you left off.
[*] A new character has been added to the Hub. [b]The Ferryman[/b] room unlocks in the Hub after defeating the final boss at least once. The Ferryman can take you to the start of any stage, however in doing so you are passing up the opportunity of receiving boons from the bosses of stages you have skipped. The Ferryman is quite useful if you feel like practicing a certain stage or, potentially, a specific boss.
[*] Various enemies across stages 3-6 can now spawn with '[b]armor[/b]'. Each armor shield above the enemy's head takes two hits to break before you can deal damage to their regular healthpool.
[*] Enemy Spawners in stages 5 & 6 have been updated to have increased wave counts.
[*] A [b]new alternate miniboss[/b] has also been added to Stage 5! The large Tumbleweed takes the place occasionally of the Billy & Ted wagon miniboss duo, and for player's running a fisticuffs build - feel free to take full advantage of the chainguns provided in the room of the Tumbleweed miniboss fight.
[*] The Merchant shop in Stages 3,4 & 6 now has increased cost for shop items offered for each later stage.[/list]
[h3][b]Other Changes[/b][/h3]
[list][*] Stage 2 Lantern Ghost miniboss attack patterns have been updated to have a faster projectile speed and alternate spirit summoning projectile directions
[*] Stage 2 Gravekeeper Boss now throws a small dagger aimed at the player during the 'Fan the Hammer' attack pattern
[*] Stage 2 Gravekeeper Boss also now aims in the player's direction when throwing rows of knives
[*] Stage 2 Lich Boss now has small runic projectiles coming out of the spinning spiky runes that rotate around the Lich as he moves towards the player[/list]
[h3][b]Bug Fixes[/b][/h3]
[list][*] Spacing between words for different languages in the Opening cutscene has been improved to avoid overlap visual issues
[*] Fixed a duplicate crosshair bug when running on Steam Deck
[*] Fixed Stage 1 Blob boss using the incorrect Boss intro portrait
[*] Fixed Stage 3 Large Bat enemy having no projectiles on ranged attack pattern
[*] Fixed an issue with the chainguns in the Stage 5 boss fight where both flame and bullet projectiles would fire at the same time when the Flamethrower is equipped, but the player is on the chaingun[/list]
Once again, thanks for playing, and hope to see you in the West!
Deathless Games and Retrovibe