Experience the sequel of the traditional roguelike dungeon-crawling classic. Enjoy unlimited replayability through endless procedurally generated dungeons, countless monsters, grafting, crafting and a vast amount of skill trees. Journey into the ever changing depths of the Caverns of Chaos.
Hear ye! Hear ye! Adventurers!
Today we have released update #8 (0.8.3) for thy Ultimate ADOM Early Access!
[h3]New content:[/h3]
[list][*] [b]Two new languages![/b]
[list][*]You can now play the game in French and Spanish (the latter in both a South American and a European variant).[/list]
[*]Brannalbin himself has intervened and deemed magic in general too weak. [b]As a result, all spells are now much more powerful.[/b]
[*] [b]A major new game mechanic: Possession.[/b]
[list][*]Become a frog, a dragon, a worm, a rat, an ogre, a hill giant or anything else that crawls, sneaks, runs or slithers through the Caverns of Chaos. If you find the magical means to do so.[/list]
[*] Possibly related to the previous point, the enigmatic Temple Of The Frog is no longer empty.
[*] [b]Dark Elves emerge from the Deependark[/b] to test their skills and prowess against the terrors of the Caverns of Chaos.
[list][*]Dark Elves have access to a very special skill tree available only to them for now.[/list]
[*] Originally the class was meant to be introduced much later, but as Dark Elves share a natural affinity for such things, you can now play as an [b]Assassin[/b] and skulk in the darkness, expertly wielding poisons and the very shadows themselves as weapons.
[*] [b]Magical Wands have been implemented! [/b]
[list][*]You can find 22 different, fully functioning wands in the dungeons below. Enjoy experimenting with them![/list]
[*] Several [b]new skill trees[/b] make their appearance, including the [b]first “secret” skill[/b] - skills that will only unlock when you meet a certain prerequisite of other skills.
[list][*]Because this is the first of them and not terribly secret yet, you will unlock Assassination only after spending points in the Stealth skill.
[*]Arachnomancy (15 skills and 10 spells) will allow the summoning of spiders and is only available to Dark Elves for now.
[*]Assassination (14 skills) will greatly increase the damage dealt while sneaking, among other things. [*]Poisoning (11 skills) is the first foray into alchemy, creating poisonous concoctions and improving their efficency.
[*]Finally, you can now become a deadly warrior wielding whips (with 23 skills), if that is your thing. We are not judging.[/list]
[*] Some monsters have become slightly smarter and now band together, patrolling the dungeon and hunt for adventurers.
[*] [b]11 new monster types have been added.[/b]
[/list]
[h3]Bug Fixes:[/h3]
[list][*] Potions often didn’t work quite as intended. They should do that now, no matter if you coat your weapon, pour them out on the floor or actually drink them.
[*] Giant spiders now actually work.
[*] A ton of minor bug fixes.[/list]