Experience the sequel of the traditional roguelike dungeon-crawling classic. Enjoy unlimited replayability through endless procedurally generated dungeons, countless monsters, grafting, crafting and a vast amount of skill trees. Journey into the ever changing depths of the Caverns of Chaos.
Hear ye! Hear ye! Adventurers!
Today we have released update #8 (0.8.2) for thy Ultimate ADOM Early Access!
[h3]New content:[/h3]
[list][*] In the depths of the Caverns of Chaos (around dungeon level 11), a new unhallowed place has opened up: [b]The Halls of the Dead[/b] contain more monsters, more loot and a lot more dangers.
[*] [b]Hill Orcs and Gnolls join the fray.[/b] Dangerous and experienced warriors and scouts, they will make the best use of weapons lying around.
[*] Rune plates can now be read, as can tombstones. Beware of what you might find though.[/list]
[h3]Graphics & UI:[/h3]
[list][*] Changes in level illumination will now shine a new light on certain levels.
[*] You can now open the pause menu to save the game even when only playing with a mouse. There’s no need to reach towards the keyboard anymore, if that is the mode you prefer playing in.[/list]
[h3]Improvements:[/h3]
[list][*] Enemies and allies are much more persistent in chasing you across different dungeon levels. No more escaping up the stairs for some quick healing!
[*] Weapon stats are no longer confused by the fact they’re equipped, on the ground or in the backpack. They will always display modified statistics now, making it much easier to evaluate the power of weapons you find.
[*] Cannibalism is now taken into account. And a bad thing.
[*] Characters now start out with more equipment to deal with the growing challenges.
[*] Chaos goo once more advances slightly faster after it was slowed a lot in the previous patch. It resists balancing, as is only proper. Let us know if you think we nailed it now!
[*] Each buffing spell can now only be cast, if it is not active on you.
[*] Minor changes to the tutorial based on player feedback.
[*] Monsters will no longer spawn just in front of you.[/list]
[h3]Bug Fixes:[/h3]
[list][*] Items on the ground will now finally show the correct PV and DV values.
[*] Stairs and tunnels will no longer accidentally be destroyed by chaos goo.
[*] Added more translations.
[*] Weapon made from eternium now display statistics correctly.
[*] Monster tooltips now take many more things into account when it comes to calculating likelihoods of hitting and damaging them.
[*] Large hammers are now two-handed weapons as originally intended. Graft more arms if your Troll Chaosknight still wants to wield a shield!
[*] Sometimes, a randomly spawned monster would cause a crash. This should no longer be the case.
[*] Displacer beasts are now slightly less mysterious, and will display their stats in their tooltip.
[*] Various minor bug fixes and stability enhancements, sometimes too smalle and overall too many to list them in detail.[/list]