U12.2 released - Index swimming fix, mod error fixes, bugfixes

Blade and Sorcery

Blade & Sorcery is a built-for-VR medieval fantasy sandbox with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.

Hello mates, a small patch incoming with a slew of fixes for U12. One of the most noticeable fixes will be felt by Index players who were having issues with the physical swimming; this should feel a ton better now and be on par with the Quest swimming controls. Another huge fix is something that has been the scourge of B&S troubleshooting since early modding days. Many will know the pain of installing a bad mod that causes infinite loading, or even worse, removing that bad mod but still having your game hang or your performance reduce to a crawl because the missing mod is spamming the logs with errors. Finally we have a potential solution implemented so that corrupt/invalid asset bundles for mods should no longer hang loading and save files with old mod data are now cleaned out so old data doesn't spam the log with errors. ːsteamdanceː On the SDK side, the spawning books and alters are now fixed so custom arena maps should be good to go. The first iteration of [url=https://www.notion.so/warpfrog/Areas-Dungeons-d8694dd843884a89b62836b805335fc8]custom Dungeons documentation[/url] is also now out, meaning modders can now read up on how to make custom dungeons. ːpraisesunː We will keep adding more documentation to the wiki as time goes on; some folks have been asking for custom music documentation for example. And by the way, on the subject of modding, in less than 4 weeks since release the number of mod downloads for Blade & Sorcery on [url=https://mod.io/g]modio[/url] has passed 22 million downloads with 11 million subscribers..... for any game, let alone a VR game, that is completely and utterly bananas. B&S modders are smashing records over there - we are proud of you guys! ːsteamsunnyː That's it for now, folks! Last little note because I know non-Steam players read these news too -- If you are a PICO user reading the news, [url=https://www.reddit.com/r/BladeAndSorcery/comments/12qg9me/psa_pico_players_who_have_no_mod_manager/]please check this out![/url] Nomad players having issues with Meta downloads, [url=https://www.reddit.com/r/BASNomad/comments/122mt73/psa_cant_download_u12/]please check this![/url] If you are a U12 modder, please check out the latest post about version tags on the [url=https://discord.com/channels/327809947272478720/695033557797699584/1097788009048440832]modder-bulletin[/url] channel on discord. [h1]U12.2 Changelog[/h1] - Fixed issue with index controllers and swimming - [Nomad] Fixed home mirror black artifacts - Fixed player eyes reflection being wrong when looking our avatar in the mirror - Fixed bhaptics not loading plugin - Fixed bug where an item breaks and the original doesn't despawn - Added new QA menu to test levels - Fixed bug where players inventory wasn't getting saved when going back to home - Fixed not being possible to scroll down to read the last mod option tooltip. - Fixed broken mod asset bundles causing the game to hang on loading screens - Fixed removed modded items not being cleaned from the save file - Fixed mod options' categories not being shown in the selected language - Potentially fixed an issue where players could hit an invisible barrier in some runs where CliffTerrace was added. - Removed dirt from home mirror and reduced distortion effect slightly - Fixed weird lighting in some areas of SewerMaintenance - Fixed seams in the walls in SewerMaintenance - Fixed incorrect skybox in SewerMaintenance - Fixed weird water behaviour in SewerMaintenance and UndergroundZipline - Fixed clipping issues with the male mercenary gloves - Fixed long text values overlapping the new mod options button frame - Fixed long mod options tooltips overlapping over the options bellow - Fixed bug where handposer tool wasn't mirroring the finger tips position - Fixed ModOptionSaveValue attributes not being processes - Fixed ModOption(string name) constructor not setting default values - Fixed a bug where the defaultValueIndex was sometimes not used - Fixed a bug with color and catalogitem modoptions weren't being refreshed by the UI if data was changed at runtime - Using -vrmode oculus will now correctly force oculus loader to be used - Added MockHMD support using -vrmode mockhmd (for rendering debug purpose) - [Nomad] Fixed home wooden planks having black tips