U12.1 released - SDK is now available, bugfixes, bHaptics support

Blade and Sorcery

Blade & Sorcery is a built-for-VR medieval fantasy sandbox with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.

Hello mates, the first patch for U12 is now released! Huge thank you to all the players for your really nice well wishes to the Warpfrog team following the release of U12. It's a real great morale boost for us all after working on the update for so many months, so much appreciation to you all for the support! ːer_heartː This small patch contains a slew of bugfixes that were spotted in U12 - shoutout to those who reported bugs and the legends who recorded video / images of said bugs. That hugely helps with bugfixing! Some of these fixes were little enviro issues like small pink textures and strange lighting, while some QoL fixes were added such as now being able to turn off the "stingers" kill sound when you lower the music slider (eventually we will add a toggle so you can disable stingers separate from music), and adding a little aid for players who get stuck on the wall jump portion of the tutorial - now it can be bypassed. But best of all guys, the U12 SDK is now released. ːsteamdanceː This will allow modders to fully update every mod to U12. To go with this, the guys at Warpfrog spent a bunch of time writing up a special wiki to give instructions on how to use everything in the SDK so that modders can get the best out of it. ːpraisesunː Modders will find all sorts of information here; from modding basics to setting up the SDK, information on item components and event linkers, to instructions for making your own custom armours and (eventually) custom dungeons - yes, native support for custom armour and dungeons is here! We are still writing the instructional docs on custom dungeons, so hang tight for that but it shouldn't be too long. We are hoping this blows the roof off modding for U12! [url=https://warpfrog.notion.site]You can find the BAS WIKI here.[/url] You will also find in this patch native support for [url=https://www.youtube.com/watch?v=iWR0zbEgcws]bHaptics[/url] (pcvr only, no Nomad support for now). It used to be possible to use bHaptics with B&S via a mod, but now it is actually officially supported in the game. Full changelog is below, cheers! [h1]U12.1 Changelog[/h1] [h2]Features:[/h2] - Added bhaptics support [PCVR] - The player character's eyes move when looking in the mirror or viewing in third person - U12 SDK released [h2]Enhancements:[/h2] - Changed how telekinesis targeting works so it makes more sense - Added hardware info logging to logs - Renamed Dismemberment cheat to "Easy Dismemberment" - Made Easier Dismemberment cheat even easier - [Mods] Added optional attributes that can be used to make creating mod options easier - [Mods] Added support for buttons on ModOptions - [Mods] Added support for mod option category ordering [h2]Fixes:[/h2] - Fixed spells being in the wrong order at the end of the tutorial - Fixed mod manager button still being active after mods are loaded when returning to the main menu - Fixed some tutorial images being incorrect - Fixed pink square in Chapel - Fixed shore mesh in Nomad home - Fixed lightmap problems in Arena - Fixed holes in doorways between rooms - Adjusted handles on the small wooden crate - Fixed tool weapons not sitting on players holsters correctly - Fixed room going invisible when in climbing area of SewerGate - Fixed touch highlighters displaying when out of range (grab bug) - Fixed rock not falling properly in tutorial - Fixed punching with free climb cheat on making your fists grip onto things - Fixed telekinesis events not being configured correctly - Sliced parts are no longer wirelessly connected to the creature's body - Fixed an issue where deleting save games would still show the last character made - Fixed stinger volume not being linked to music volume - Fixed volume sliders not scaling properly - [Mods] Reduced some item logging - [Mods] Fixed an extended abstract ThunderScript from crashing the game - [Mods] Added check to prevent ItemModules loading twice - [Mods] Changes mod loading so it loads all mod assemblies, then all mod addressables, then all mod catalogs, then all mod options, then all mod thunderscripts, then the catalog refreshes. - [Mods] Fixed character save loading so it happens after mods are loaded - modded spells and equipment now get added to the player properly - [Mods] Fixed ContentCustomData from uninstalled mods hanging the game on load - [Mods] Fixed mods without errors or modoptions showing on the mod options page