SYNTHETIK 2 is a bold continuation of SYNTHETIK: Legion Rising. Fight a world overrun by the relentless Machine Legion. Experience the next level in gun-play and upgrade yourself beyond measure to rival their Gods. Can you defeat the Heart of Armageddon?
Hey,
A small hotfix has been deployed.
[h3]Fixes:[/h3]
Fixed ammo to magazine effects [b]blocking weapon firing [/b](Crossbow, Breacher first kit ...)
Fixed [b]Unstable Chrono Charge[/b] not triggering
Fixed Riotguard not gaining 50 stacks on mastery
Fixed Slicer Drone
Enemies with lightning shield now only activate in combat
Road Warrior big game hunter now shows stacks
Fixed some spawners not despawning and staying as invisible targets
Removed one broken laser ammo which was not supposed to spawn
Fixed Dusk description
[h3]Changes:[/h3]
A weapon shop can now spawn in the third map if no weapon chests spawns
Most Spiders got more health
Searchlight Missile Turret now fires faster
Epic weapon shops can no longer have blue weapons
[h3]Known issue:[/h3]
Pickups can still spawn too often (ammo, credits, plating)
There might be some new weapon related issues as we are in progress of rewriting some things
[h3]Multiplayer ending crash:[/h3]
Multiplayer Testing branch games can crash when the game is over
[i]This is due to a Unity memory cleanup issue and we [b]can not simply fix it right now[/b], we look into rolling back the package sending component from unity or try upgrade to the latest version (although that one was still very broken the last time we checked), so we can not give a fast fix on this for the moment as we have no indicator of what is going wrong outside of Unity breaking when it de-allocates the memory, we look into a solution or workaround.[/i]
[img]{STEAM_CLAN_IMAGE}/40305564/e66b1d458de89bd43df70c87af1eafbc78096337.jpg[/img]
[h3]Upcoming:[/h3]
We decided to do a very short patch afterwards which is focussing on multiplayer improvements, fixes and bosses. See you then! Have fun!