In this unique 3 on 3 racegame, it's up to you and your teammates to finish before the opposing team does. Mastering the high quality vehicle handling, special abilities, and optimal Team Strategy are key to win the race.
[b]We're very excited to bring you a new set of tracks. As we've teased before, these tracks are in a winter setting. We have also added forfeiting, a new track mechanic, private lobbies and more things we hope you'll enjoy. Let us know what you think![/b]
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26739700/97a1be10db2ef24d80a1c0a99cc7bb76d2e8e28c.png[/img]
[h1]Major changes[/h1]
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[*] As our early holiday gift to you, we have released a new area: Snow. Three new levels in a yet unexplored setting are now playable in both local modes and online clashes. Be careful on the ice, things may get slippery!
[*] A new mechanic: Slip Barriers. Make your opponents Go Berserk and give your teammates a boost with these new barriers in Curve Creek (Forest 1).
[*] Tracks now have names! Instead of the boring ol' "Desert1", "Desert2", etc., we've named them to better capture the atmosphere and character of the tracks.
[*]Custom matches are now available! Decide on which area you want to play, how many players are able to join, and whether you want a public or invite-only match.
[*] The Trophy system has been revamped and actually makes sense now. Let the hunt for bronze, silver, gold, and diamond begin!
[*] Games are more fun with friends! You can now invite friends to your match.
[*] Since all areas are fully 3D, we have chosen to show it off. At the beginning of races (and time trial), there is a quick spin around the track. Don't like it? There is an option to turn them off in the gameplay settings.
[*] You can now forfeit in online matches. Is your current match a hopeless cause? Forfeit and quickly find a new game without losing your team.
[*] The HUD in multiplayer had gone a little wonky. We've changed the position, which should be easier to keep your eyes on while playing. Additionally, we've improved the UI colors and a few fixes with connected boosting.
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[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26739700/cfdcd318d05f3e0df9bbaf8fb445a9555a5dfdfe.png[/img]
[h1]Minor changes/fixes[/h1]
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[*] Several people have asked us for a restart button in Time Trial. Most of you might not have known, this feature was already implemented, just not visualized. We have added a little UI text in the left bottom corner to make sure people know about it.
[*] The launch icon has changed. Let us know what you think!
[*] The loading screen is now themed to the type of area you're going to play. Additionally, you should see less to none behind-the-(loading) screen action happening, especially during the local clash screens.
[*] Team data caching has improved and loading times have been reduced. Also, multi-invites are now a thing.
[*] Time Trial now remembers which track you've played last during a play session instead of having the memory of a goldfish.
[*] Track names will be shown in the little preview window when hovering over the navigation bar on the bottom and in the track scrolling.
[*] Training can now be accessed using a controller.
[*] When there's a lead change within a team, the team gets notified so everybody knows who should be racing.
[*] The screen-overlay from the last update now fades in instead of popping up in your face.
[*] Quick-chat is now mirrored in text chat, for your team's eyes only.
[*] We've told the leader trail to calm down when the leader is standing still. He agreed.
[*] When there is one single team left, you will still be able to finish the race (given that the host hasn't left).
[*] Local clash now looks a little more organized.
[*] Some optimization. Stuff should run a little smoother, especially on slightly older machines.
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[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26739700/10de3aaa9daa8bea32e257743473399a7747078d.png[/img]
We hope you enjoy the new update! Let us know what you think in the comments below, or on the Team Racing League community forum. Stay tuned!