In this unique 3 on 3 racegame, it's up to you and your teammates to finish before the opposing team does. Mastering the high quality vehicle handling, special abilities, and optimal Team Strategy are key to win the race.
[h1]We're very excited to announce the first update since our successful Gamescom visit. And it's a big one! New tracks, local multiplayer, controls remapping, improvements to reduce waiting time for online matches and more. New content up the wazoo!
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[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26739700/e0c1386bf744f688a8e6321a512eba011d6845d4.png[/img]
[h1]What's new?[/h1]
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[*][b]Rematch functionality[/b]: after a match has concluded, a rematch will automatically start. Less waiting, more racing!
[*]Not a full lobby yet? Start up a Time Trial race and [b]keep your waiting queue active while racing[/b]!
[*]We've added Time Trial [b]weekly leaderboards[/b] on top of the existing all time leaderboards.
[*]The [b]Forest area[/b] comes with three new booming race tracks that are now playable both in Time Trial, online AND local multiplayer! (Note that we will polish the tracks both visually and functionally, so there might be some small collider issues at the moment. Let us know what you think of the new tracks!)
[*][b]Local multiplayer[/b]? That's right! You can now play the Team Clash game mode locally with up to 6 players! You can combine various controllers and also use your keyboard.
[*]You can now [b]easily go out of anchor[/b] by simply hitting the accelerate button.
[*][b]Anchor became more powerful[/b]: it's now invulnerable for solo boosts. Block away!
[*][b]Roasting[/b] with your Afterburner or Flamethrower is now [b]more effective[/b]. You can roast blocks and players much faster now, making roasting a powerful tool, even on-the-go.
[*]Blocks no longer have a [b]cooldown[/b].
[*]There is now an [b]Abilities HUD[/b] in the top right corner showing the available player abilities. The solo abilities are replaced with either the Driver or Co-Driver abilities when you connect. We're going to experiment further and iterate on this HUD, so let us know if it helps you to better make use of all abilities!
[*]We [b]improved some fonts, visuals and colors[/b]. For example: your player name is now visible in the progress bar with your hovercraft identifier, the player names are visually improved and the leader trail (the trail behind the cars that are racing in front for each team) is slightly bigger and longer to make it stand out better.
[*]You can now[b] switch between All chat (/a) and Team chat (/t)[/b], so you can freely discuss strategies without your opponents reading along. The color of the chat indicates whether it's a team- or all-message. Red for red, blue for blue ;-)
[*]We [b]optimised the search when inviting new players[/b] to your Team.
[*]We [b]updated Twitch mode[/b] with several minor fixes and improvements.
[*][b]Controls are now remappable[/b]! Visit the settings and customise your perfect controls-setup.
[*]Minor [b]UI fixes and improvements[/b], like more understandable subtext for UI buttons, a blinking hexagon when winning a race during a Best of Three, longer time in Team Results to check out the stats after a race and more.
[*][b]Confetti[/b] in the winning team color after completing a race, hooray!
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[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26739700/f87bb8dfad0d84625022439399ad96f1a3ad4f98.png[/img]
[h1]What's next?[/h1]
Wait, so there's more? Well, of course there is! With all above mentioned and implemented features, we believe the game is getting better and better every day. The core gameplay (mechanics, balancing) is pretty solid. So are the available functionalities with local and online multiplayer, team creation, time trial, leaderboards, tutorials, etc. We will continuously improve and polish these existing features, and are very excited to open the door to new content and features:
[list]
[*]We're working on ideas that help [b]improve the first introduction for new players[/b]. We believe that a lot of players who try out the game, don't all experience its full potential. A first-time-startup training area or faster way to introduce new players to the Training Grounds might be a great way to welcome more players to the TRL community.
[*]While we're quite happy with the different racetracks and both the diversity and balance between them within each area, we are toying with the idea of adding more [b]interacting level elements[/b]. Think in terms of bumping into a tree to make it block the road and burn it away to clear your path again. We have loads of ideas for this which we'll experiment with the coming weeks.
[*]Our first priority is to [b]polish the Forest tracks[/b] so they will race as smooth and fun as possible. While we're working on the polish in this area, the next area is also in production. Spoiler alert: [spoiler]ittt mmmmight bbbbe cccccoolddddd. ;)[/spoiler]
[*]Player Trophies are a fun way to experiment the different areas of the game, like racing, blocking, trolling or supporting teammates. [b]Team Trophies[/b] is an idea we're working on that will do this on a Team based level. In other words: teaming up with your friends will become more and more appealing and fun!
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[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26739700/de32779a7efb0383c4883c3d1cc3432cb56e7770.png[/img]
Enjoy the new update and let us know what you think in the comments below or on the TRL community forum. Stay tuned for more updates!