Tribe 0.09.0 is Now Live

This update brings the changes from both 0.08.9 and 0.09.0 to Steam. [b]Version 0.09.0 Change Notes:[/b] * Moved the music browser into the main menu and overhauled menu look and feel. * Added track search that lets you filter your library by name, bpm, and key (must have been previously analyzed). * Added a clock and session length timer to the main menu home bar (click to toggle 12/24 hr display). * Added a help button to the friends list. If you have questions or if you need help, you can click a button and contact us directly. We’ll get you sorted. * Moved Twitch chat to a persistent sidebar so that you can keep an eye on your stream while you're browsing through your music. * Added camera controls to streaming menu w/ a camera preview. Also added a preview to the selfie cam. * Added ability to toggle chat commands off (e.g. to prevent viewers from adding gifs or changing camera angles). * Added 2 free Dash Radio skins * Misc fixes and improvements to audio backend [b]Version 0.08.9 Change Notes:[/b] * Added stacked waveform view for easy manual beat syncing (toggleable in settings menu) * Made Pitch Fader movement 4x slower in low sensitivity mode for fine tuning tempo * Fixed jump to cue after jogging from the cue position not always ocurring * Fixed jog pitch bending not applying after jog wheel is released * Fixed bug when scratching w/ multiple grabs while paused in jog mode * Fixed not being able to pause while jogging * Fixed cue position sometimes not initializing properly * Fixed rare crashes when using track browser or other menus * Removed blue amplitude lines froms waveforms due to bad aliasing * Fixed spectator camera turning off when restarting session * Performance optimizations MULTIPLAYER FIXES: * Made channel cues and virtual headphones local only so you do not hear other players' cueing activity * Made hot cues only save for future sessions if local player stored them (though all players still have that cue overwritten in the multiplayer session) * Made all players use their own preferred table height * Overhauled network playback timing to be reliable and consistent for both players even with master/sync disabled and high latency * Made network track syncing faster and more efficient * Fixed cue position and previewing potentially being inconsistent between client and server * Fixed loops applying inconsistently or being completely broken for clients * Fixed sliders and knobs jumping around while being moved under poor network conditions * Fixed controls sometimes getting stuck to client hands after release or emitting long vibrations * Fixed playback position jumping back and forth while searching as client * More accurately replicates control interactions from clients to the host * All players now use the host's beatgrid for consistent beat sync behavior * Fixed waveforms sometimes displaying the wrong beatgrid * Fixed reloading the same track resetting playback or cancelling existing track sync * Fixed avatars not always appearing * Fixed avatars sometimes exploding under poor network conditions * Hid other player's avatars when overlapping with your head (unless spectator camera is turn on) * Fixed skins sometimes not applying on join for clients * Fixed track browser blocking menu interactions when first joining a room * Fixed issue where rejoining a room would often hang and timeout * Misc network efficiency improvements