[h1]Dear Test Subjects![/h1]
[b]Trans Neuronica[/b] has now been updated to version 0.4.8 that comes with a slew of new levels, features, bugfixes and improvements. All in time to take part in the celebration of games that require thinking more than anything else - the 2023 [b]CEREBRAL PUZZLE SHOWCASE![/b]
To mark the occasion, the game is now available 50% OFF, only until Monday, August 7th. Make sure to grab it now, and connect those nodes like they're hot!
https://store.steampowered.com/app/2390520/Trans_Neuronica
And if you're a returning player, you're probably wondering about the...
[h2]Trans Neuronica 0.4.8 Changelog[/h2]
[h3]New Features:[/h3]
[list]
[*] Level selection
[*] 15 new levels (including a new boss stage)
[*] New prompt appears after clearing a stage asking whether to continue or stay
[*] New prompt appears before section relocking happens, showing preview of the consequences and giving the option to cancel it
[*] Greedy path erasing mode (enabled by default) that does not require moving along a path to remove it
[*] Story was adjusted to new level selection and new boss being available
[*] A button to reset the story appears on the title screen once the main campaign is completed to allow exploring different branches of the narrative
[/list]
[h3]Improvements:[/h3]
[list]
[*] Hud was reworked to make it less annoying to use
[*] Background movement has been reduced and steadied to make it less nauseating
[*] Different window animation effect
[*] Some levels were updated to prevent unintended solutions or cheesing
[*] Terminology changes: Remove (in the context of removing paths) is now called Erase
[*] Terminology changes: Modules and Components (as referring to ingame levels) are now called Stages
[*] Terminology changes: Power Cells are now called Electrodes
[*] Logging game session to file was added to improve debugging
[*] Logos across the game appear in high resolution
[/list]
[h3]Accessibility:[/h3]
[list]
[*] Background brightness and animation speed is now customizable
[*] Boss timer can be slowed down and disabled
[*] Toggle draw mode, where pressing the relevant key will toggle between drawing/erasing being enabled or not
[*] Node disconnected visual effect is calmer and less nauseating
[/list]
[h3]Bug Fixes:[/h3]
[list]
[*] Phantom windows no longer should appear when alt-tabbing from the game
[*] Bare modifier keys are no longer mappable, making it possible to map actions to bigger variety of special characters
[*] Key presses are now registered even if they are released before a single frame passes
[*] When a section relock causes single tile paths to remain they are now automatically removed
[*] Various small issues with focus not behaving intuitively in menus when using keyboard/gamepad were fixed
[*] It should no longer be possible to have two buttons appear as focused by using keyboard/gamepad and slightly nudging the mouse
[*] Fixed incorrect XBox button name from "Ch. View" to "View"
[/list]
Ready? Fire up those neurons, and dive into some deceptively colorful puzzle gameplay. More to come, so see you soon!
[h3]Yours,[/h3]
[h2]Evidently Cube & Hyperstrange[/h2]