Trans Neuronica update + Cerebral Puzzle Showcase Special!

Trans Neuronica

Transneuronica is a puzzle game that takes the concept of Numberlink and intertwines it with a story about human - AI interactions.The goal of the game is to connect nodes while adhering to the rules imposed by the special limiters, switches and stations that get progressively more challenging.

[h1]Dear Test Subjects![/h1] [b]Trans Neuronica[/b] has now been updated to version 0.4.8 that comes with a slew of new levels, features, bugfixes and improvements. All in time to take part in the celebration of games that require thinking more than anything else - the 2023 [b]CEREBRAL PUZZLE SHOWCASE![/b] To mark the occasion, the game is now available 50% OFF, only until Monday, August 7th. Make sure to grab it now, and connect those nodes like they're hot! https://store.steampowered.com/app/2390520/Trans_Neuronica And if you're a returning player, you're probably wondering about the... [h2]Trans Neuronica 0.4.8 Changelog[/h2] [h3]New Features:[/h3] [list] [*] Level selection [*] 15 new levels (including a new boss stage) [*] New prompt appears after clearing a stage asking whether to continue or stay [*] New prompt appears before section relocking happens, showing preview of the consequences and giving the option to cancel it [*] Greedy path erasing mode (enabled by default) that does not require moving along a path to remove it [*] Story was adjusted to new level selection and new boss being available [*] A button to reset the story appears on the title screen once the main campaign is completed to allow exploring different branches of the narrative [/list] [h3]Improvements:[/h3] [list] [*] Hud was reworked to make it less annoying to use [*] Background movement has been reduced and steadied to make it less nauseating [*] Different window animation effect [*] Some levels were updated to prevent unintended solutions or cheesing [*] Terminology changes: Remove (in the context of removing paths) is now called Erase [*] Terminology changes: Modules and Components (as referring to ingame levels) are now called Stages [*] Terminology changes: Power Cells are now called Electrodes [*] Logging game session to file was added to improve debugging [*] Logos across the game appear in high resolution [/list] [h3]Accessibility:[/h3] [list] [*] Background brightness and animation speed is now customizable [*] Boss timer can be slowed down and disabled [*] Toggle draw mode, where pressing the relevant key will toggle between drawing/erasing being enabled or not [*] Node disconnected visual effect is calmer and less nauseating [/list] [h3]Bug Fixes:[/h3] [list] [*] Phantom windows no longer should appear when alt-tabbing from the game [*] Bare modifier keys are no longer mappable, making it possible to map actions to bigger variety of special characters [*] Key presses are now registered even if they are released before a single frame passes [*] When a section relock causes single tile paths to remain they are now automatically removed [*] Various small issues with focus not behaving intuitively in menus when using keyboard/gamepad were fixed [*] It should no longer be possible to have two buttons appear as focused by using keyboard/gamepad and slightly nudging the mouse [*] Fixed incorrect XBox button name from "Ch. View" to "View" [/list] Ready? Fire up those neurons, and dive into some deceptively colorful puzzle gameplay. More to come, so see you soon! [h3]Yours,[/h3] [h2]Evidently Cube & Hyperstrange[/h2]