Train Sim World 5 - Small Fixes and Route Improvements

Train Sim World® 5

The Rails are Yours in Train Sim World 5! Take on new challenges and new roles as you master the tracks and trains of iconic cities across 3 new routes. Immerse yourself in the ultimate rail hobby and embark on your next journey.

Hello everyone, Over the last couple days, we've released a couple small patches post-launch to help improve some of the issues you've been reporting. These are now live on all platforms. Thank you for your continued feedback, the teams at Dovetail are working hard to create more post-release improvements. For a summary of the changes, please see the Full Changelog below: [h3][b]Full Changelog[/b][/h3] [b]Core[/b] [list] [*] PlayStation TSW4 profile imports should now work for US players [*] Updated the splash screen to remove an old TSW4 background from displaying incorrectly [*] Minor adjustments to the Main Menu UI to some areas of poor readability, resize navigation bars and remove some placeholder UI button images showing up on Xbox [*] Multiple localisation improvements across various menus, including Keyboard controls, Fast Travel, Photo Mode settings and Objective titles [*] Fixed an issue during the Camera Controls introduction in French, where the audio and subtitles would become de-synced [*] Ensured PS4/PS5 trophy descriptions and details are localised correctly - this may arrive at some point after this patch, possibly tomorrow, for PS5 players [*] Various Localisation improvements in Training Center [*] Improved visibility of weather UI buttons in Photo mode when set to 0% or inactive. [/list] [b]West Coast Main Line[/b] [list] [*] Added missing Primrose Hill tunnel markers on the DC lines between South Hampstead station and Camden Junction [*] Fixed an issue when spawning a 1972 Stock formation so it appears twice as Empty. [*] Fixed an issue where track marker names for the Queen’s Park sidings were incorrect. [*] Optimised memory footprint for WCML route intro when played on gen8 platforms [*] Added suspension improvements to Class 377/2 [*] Improved shadow rendering at Watford High Street Station. [*] Removed incorrect engine ambient audio at Kenton Station [*] Removed floating vegetation at South Hempstead underneath platform stairs [*] Removed areas of snow appearing inside tunnels and underneath bridges [*] Added WCML South to list of UK routes when filtering by country in the main menu [*] Increased speed of unloaders outside of Watford Junction and Bletchley station [*] Removed areas of rain/snow appearing inside the unloader shed [*] Fixed an issue where Line ID boards above tunnel entrances were dark [*] Fixed issues with cars floating about the road around Kenton [*] Fixed an issue where anti-trespassing objects at platforms weren’t rendering correctly [*] Various Localisation improvements [/list] [u]Class 350 EMU[/u] [list] [*] Fixed an issue where the BC value could become negative during the ‘Service Saviour’ scenario [/list] [u]Class 377/2[/u] [list] [*] Fixed an issue where the animations for headlights and wiper knobs were slow when using controller shortcuts. [/list] [u]Class 66[/u] [list] [*] Rain and snow will correctly show on glass [*] Wipers will now correctly clean the area they wipe as expected [/list] [u]1972 Stock[/u] [list] [*] 1972 Stock will now correctly appear inside Formation Designer [/list] [b]Frankfurt Fulda[/b] [list] [*] Trains will now show the correct Off-Route-Destinations in PIS [*] Trains with Destinations that included “ß” now display correctly on trains [*] Improvements to night lighting around Frankfurt Hbf [*] Adjustments to multiple stopping locations for RE/RB services [*] Added additional foliage around Schluchtern [*] Fixed areas where the player was unable to climb platforms as expected [*] Removed foliage poking through the underpass at Hanau-Wolfgang statio [*] Fixed areas where cars were floating at Hanau Hbf [*] Fixed an issue where the player could fall out of the world near Schluchtern [*] Fixed an issue where platforms signs were clipping incorrectly at Schluchtern [*] Fixed an issue where graffiti could apply to the trains passing nearby [*] Fixed an issue where passengers could not exit the Wirtheim station at platform 2 [*] Fixed an issue causing shop textures to become blurred [*] Various Localisation improvements [*] Added masts to OHLE at Offenbach Ost station and raised cantilevers to prevent clipping with the station [*] Fixed the PIS board at Fulda Hbf on platform 9 to correctly display information [*] Fixed signal S5 at Fulda to correctly display Hp2, instead of Sh1 [*] Fixed an issue where the LZB would no kick in when on approach to Fulda [*] Fixed NBÜ signs which were not placed correctly at the Schlüchterner Tunnel for northbound trains [*] Fixed various GNT track speeds at Flieden being incorrect [*] Fixed an issue with a floating hectometre board at Offenbach Hbf station [*] Fixed an issue with Signal N345 at Offenbach Ost towards Hanau incorrectly showing a zs3F with 12 for 120kph, and has now been replaced with a 10 for 100kph [*] Fixed an issue where the 2D map would not show details for the 'FLX (1819) Berlin-Lichtenberg to Stuttgart Hbf' service [*] Fixes to OHLE masts and gantry cages around Schluechtern to prevent clipping and floating assets [*] Fixed a red signal issue during the 'RB51(15539) Bad Soden Salmunster to Frankfurt Main Hbf' service when at the 'Stop at location - Frankfurt Main Hbf P1 11' objective [*] Fixed an issue where the tracks on the turntables at Hanau do not rotate with it [*] Fixed an issue where the ICE 275 service would leave Frankfurt Hbf via the incorrect track [*] Fixed incorrect pathing of service ICE (1656) Leipzig Hbf to Wiesbaden Hbf through Hanau station [*] Fixed an issue where FlixTrain services would stop too far back on the platforms in Frankfurt Süd [*] Removed an incorrect 20kph speed section when arriving at Schluechtern at platform 4 [*] Removed various LZB wires at Fulda Hbf station which aren’t there in reality. [/list] [u]DB BR 411 ICE T[/u] [list] [*] GNT safety system will now kick in as expected at GNT entry balises. [*] Added correct LZB brake curve and set the max LZB speed to 230kph. [*] Fixed headlight configuration as the marker headlights need to stay on when brights are on. [*] Fixed an issue where Location names on the end cars were no longer displaying [*] Fixed an issue when entering LZB with the 85 indicators of the PZB staying present on the screen [*] Fixed an issue with SIFA turning off after moving far away in the external camera [*] Fixed MFD screen brightness switch not working. [*] Added "GNT" and "GNT Ü" indicators to the traction gauge as IRL to show the status of the GNT system. [*] Adjusted the upper MFD rotary switch to being in the correct position. [/list] [u]DB BR 114[/u] [list] [*] Fixed an issue where the brakes can be stuck on when pushing a DoSto cab car [/list] [u]DB BR 146[/u] [list] [*] Updated functionality for Acknowledge and Release controls in cab; these now trigger the in the LZB respectively [/list] [u]767.1 Dabpbzfa Db[/u] [list] [*] Fixed an issue on service 4522 where the player experienced no PZB penalty braking when not acknowledging active 1000 Hz magnets [/list] Thank you for your patience whilst our teams work on delivering these updates.