Train Sim World 5 Game Update - 26th September

Train Sim World® 5

The Rails are Yours in Train Sim World 5! Take on new challenges and new roles as you master the tracks and trains of iconic cities across 3 new routes. Immerse yourself in the ultimate rail hobby and embark on your next journey.

Hello everyone, Please find below details of an update we'll be pushing to players today. This is another smaller patch to improve some key core issues raised by the community and a range of fixes for issues on WCML and Frankfurt that we've been able to fix. [i]Please note, this update is currently being pushed live on all platforms, but may need up to 24 hours to come through to your systems.[/i] This is still one of our smaller update patches, and isn't a core. The teams are still working on large post-release patches that[url=https://forums.dovetailgames.com/threads/your-feedback-for-the-west-coast-main-line-updated.84188/#post-893554][b] we mention on this thread[/b][/url] in the coming weeks, as well as your feedback from Early Access and Launch. [h2][b]Full Changelog[/b][/h2] [b]Core[/b] [list] [*] Fixed an issue where the upgrade menu pop-up was displaying the wrong items, and the prices weren’t always visible. [*] Fixed an issue on PS5 where the cursor would not be visible when viewing digital screens up close. [*] Fixed an issue on PlayStation and Epic Games where the Cajon Pass trophy “Pass Out” wasn’t unlocking after completing 10 services. As a note, this may unlock early than expected, but you should now be able to earn this achievement. [*] Adjusted pre-order decals to be visually correct (Outlined Arrow and Decal Map) [/list] [u]Achievements[/u] [list] [*] Fixed an issue on Epic Games where multiple achievements were not unlocking across various TSW5 content. Particularly “Drive X miles within the speed limit” achievements, and completing services for San Bernardino/Cajon Pass. [/list] [u]Photo Mode[/u] [list] [*] Fixed an issue where the player could fall out of the world when exiting Photo Mode. [/list] [h3][b]West Coast Main Line[/b][/h3] [list] [*] Removed Floating trees in the sky at Watford Junction [*] Updated Wembley Central station so that the player can now navigate between platforms 5 and 6 using the stairs. [*] Fixed an incorrect texture on tunnel ceiling near Wembley Central [*] Grass sounds will no longer play when walking on platforms and crossings at various stations. [*] Added train stop heads, TWPS magnets, Speed signs and AWS magnets missing from Harrow and Wealdstone station [*] Added Theatre to signal WM902 inside South Hampstead Tunnels on DC line. [*] Fixed an area of wall collision at Watford Junction to prevent players clipping underneath the world [*] Fixed a semaphore disk displaying the wrong aspect at Queens Park [*] Fixed issue with an orange bar clipping through sign text on platform 5 [*] Adjusted AWS ramp setup between Hatch End and Carpenters Park [*] Various localisation improvements [/list] [u]Class 350[/u] [list] [*] Fixed an issue where AI Class 350 trains would brake too harshly when slowly down [*] Fixed an issue where the tooltips for “door release” and “reverser” were not appearing during the Class 350 Introduction [/list] [u]1972 Stock[/u] [list] [*] Added missing third rail sparks [*] Fixed an issue at Queens Park station where passengers would not board or exit the train [/list] [h3][b]Avanti Class 390 Pendolino[/b][/h3] [list] [*] AI freight layers from Southeastern Highspeed will now correctly show during the ‘Refreshing Refurb’ scenario [*] Fixed an issue during the ‘Refreshing Refurb’ scenario where the TASS alarm didn’t sound. [*] Compartment number displayed will now correctly match the numbers displayed on the train and in the pause menu. [*] Fixed an issue where seats in coach F incorrectly showed a “G” above them [*] Fixed an issue where coach D luggage rack lighting wasn’t working as expected [*] Fixed an issue where the DMS and DMFK couplers were misaligned [/list] [h3][b]Frankfurt Fulda[/b][/h3] [list] [*] Added 2 missing 500 Hz magnets at the entry of Frankfurt Hbf [*] LZB Distance counter will now count down to LZB Ende correctly [*] Fixed signal A329 to now correctly show a clear aspect whem arriving in Hailer-Meerholz station at platform 2 [*] Fixed an issue with signal A728 in Wächtersbach not working as expected [*] Fixed a glowing OHLE wire in the tunnel near Rodenbach [*] Moved hectometre boards so that NBÜ signs are less noticeable around Schluechterner tunnel [*] Fixed an issue where the signal F671 would not announce the 80kph for Signal U642 [*] Fixed an issue so Kennlicht will no longer activate Zs7 on certain signals [/list] [u]DB BR 411 ICE T[/u] [list] [*] Fixed an issue where the payer can clip through the resturant car exterior door [/list] [u]DB BR 114[/u] [list] [*] Safety system sounds should now be audible and play when expected [*] Fixed a typo on train exterior where for the word “Region” [/list] [u]DB BR 146[/u] [list] [*] Fixed a typo on the emergency hammer for the word “Missbrauch” [*] Updated door sounds to IRL recordings and ensure they sound accurate [*] Fixed an issue where door audio could play over itself twice [/list] [u]DB BR 423[/u] [list] [*] Updated door sounds to IRL recordings and ensure they sound accurate [/list] [u]DB Habbiins 344[/u] [list] [*] Updated brake physics and suspension to work as expected [/list] [b]Bremen Oldenburg[/b] [u]DB Bnrdzf 463.0[/u] [list] [*] Fixed an issue where the Sifa alarm wasn’t able to be heard in the external camera [/list] Thank you for your patience whilst we’ve worked on delivering these fixes. Additionally, our teams are still continuing to work on optimisations to help prevent crashing and areas of FPS dropping across TSW5 routes, as well as improvements we’ve committed for the West Coast Main Line. We’re still developing and testing these, and we will share more news once they’re ready.