Traders! v 1.0.5.4 now live

Solace Crafting

Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

Traders and NPC villages now live! Coming off the beta branch now, a variety of traders offering to buy and sell different types of goods on an in-game weekly loot schedule can now be found scattered throughout the world. The "world" is actually an infinite plane by the way, if you were wondering... Complete with head tracking and dialogue bubbles. [img]{STEAM_CLAN_IMAGE}/29537945/1634ca0a4c8759b8664328aebcfae9baa74be851.png[/img] I want to create custom buildings for each of the different types of traders, but I'd like to do so with building textures that are more fitting to their biomes. So, as an in-between step I'm going to start working on new building textures on the beta branch tomorrow. As always, there are a number of bug fixes and small improvements to go with the new content as well. v 1.0.5.4 2024.03.26 - Added Trader "General Store" to wild towns (random spawn) that will buy and sell basic resource on a weekly (in-game) rotation - Added Trader variations: Weaponsmith, Alchemist, Herbalist, Fletcher, Arcanist, Armorsmith, Leatherworker, Tailor - Fixed the ivy shader that seemed to have broken - Added randomly generated NPC towns - Added head tracking for friendly NPCs - Added chat bubbles for friendly NPCs - Added random animation logic to friendly NPCs - Removed enchant stats decaying based on player level - Resources attempting to respawn near player built objects will now check a 10m radius sphere instead of only a vertical line directly through their position, not respawning if anything player built is touched - Fixed the proper harvesting tool not always showing when harvesting - Fixed standard Cloth Armor English translations - Fixed a typo for Smithing Melee Speed - Fixed harvesting profession level up achievements decreasing swing speed instead of increasing it - Harvesting profession level up achievements now reward 2% speed increase per achievement - Fixed some facility interfaces overlapping when a new one is interacted with while one is already open - Fixed the near terrain draw distance setting button in the main menu - Fixed Strong Harvest skills not displaying a hotbar cooldown You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it. [b]Join us in [url=https://discord.gg/solacecrafting]Discord![/url][/b] [b]Interested in supporting development of Solace Crafting?[/b] [b]Please consider becoming a patron via [url=https://www.patreon.com/solacecrafting]Patreon![/url][/b] [b][url="https://bitbucket.org/Malkere/solace-crafting-bug-tracker/"]Check out the bug / suggestion tracker[/url][/b]