Beta v 1.0.5.0

Solace Crafting

Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

I've added some life into the non-player characters in the game, as well as added procedural towns to the game world. There's still a lot of work and content I'd like to add on to both towns and NPCs, but this is a nice start. NPCs will now notice you and others in-game, look at you, and often give a bit of dialogue. I've also added some animation changes to them, so they can randomly play a different animation here and there rather than just standing still all the time, but I do need to add more animations onto their capabilities still. What I really want is to get them wandering around a bit, but this has its ups, its downs, and its dangers. For example if town NPCs can just wander freely all over the place, you might not know where your fletcher is when you need him/her. We already have it setup that interacting with a town buildings sign-post provides the same services, but there are a number of things like that that I am weighing against one another to figure out the best way to let NPCs move around at least to some degree; especially so for procedural towns. Procedural towns are a new variable in world generation, so things may shift around a bit, but it would be very unlikely for a town to spawn somewhere you've already been building, for example. For safety still, I will push this to beta first and work some things out before I move it to the live branch. I've also removed the math that makes enchants decay as players level up. The conversation was basically that a legendary enchant really isn't legendary after you've leveled up a few levels, which isn't a very difficult thing to do when you're actively out searching for resources in the big wild. There's also definitely some drop math regarding some of the components for certain enchants that I am looking into. So, lots being worked on! Fishing also won the vote for what's next, though I am openly discussing how to best go about that as I'm honestly not much of a fishing fan myself. I have received some great input already though. v 1.0.5.0 2024.03.11 - Added randomly generated NPC towns - Added head tracking for friendly NPCs - Added chat bubbles for friendly NPCs - Added random animation logic to friendly NPCs - Removed enchant stats decaying based on player level - Fixed the near terrain draw distance setting button in the main menu - Fixed Strong Harvest skills not displaying a hotbar cooldown You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it. To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. [b]Join us in [url=https://discord.gg/solacecrafting]Discord![/url][/b] [b]Interested in supporting development of Solace Crafting?[/b] [b]Please consider becoming a patron via [url=https://www.patreon.com/solacecrafting]Patreon![/url][/b] [b][url="https://bitbucket.org/Malkere/solace-crafting-bug-tracker/"]Check out the bug / suggestion tracker[/url][/b]