Town Testing Hotfix #4

Backpack Hero

The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!

Bug Fixes: [list] [*] Fixed translations which the last update broke (Sincere apologies to all on the testing branch!) [*] Fixed an issue when trading relics to the Shady Trader [*] Added a back-button to the NPC menu [*] Expanded the NPC menu to four columns [*] Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water [*] Removed the prompt to interact with the fishing shack [*] The controller prompt for doors now re-appears after doors are unlocked [*] Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote [*] Fixed lag, which occured on summon enemies [*] You cannot click a second save-slot while the first one is loading [*] Scratch is effected by Spikes. [*] Rage and weak effect scratch - it cannot do less than 1 damage [*] Fixed issue where Pochette's conversation could overlap "End of Combat" events [*] Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder [*] The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached [*] Fixed a typo in Stumpy's conversation when you get attacked [*] Fixed an issue where the Jeweler couldn't be moved after placement [*] Fixed the "Mayor_FirstHouse" conversation [*] Items in pouches no longer display text errors [*] You cannot open the options menu while in a conversation [*] Fixed a message that would display incorrectly when reorganizing your backpack in combat [/list]