The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Bug Fixes:
[list]
[*] Fixed translations which the last update broke (Sincere apologies to all on the testing branch!)
[*] Fixed an issue when trading relics to the Shady Trader
[*] Added a back-button to the NPC menu
[*] Expanded the NPC menu to four columns
[*] Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water
[*] Removed the prompt to interact with the fishing shack
[*] The controller prompt for doors now re-appears after doors are unlocked
[*] Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote
[*] Fixed lag, which occured on summon enemies
[*] You cannot click a second save-slot while the first one is loading
[*] Scratch is effected by Spikes.
[*] Rage and weak effect scratch - it cannot do less than 1 damage
[*] Fixed issue where Pochette's conversation could overlap "End of Combat" events
[*] Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder
[*] The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached
[*] Fixed a typo in Stumpy's conversation when you get attacked
[*] Fixed an issue where the Jeweler couldn't be moved after placement
[*] Fixed the "Mayor_FirstHouse" conversation
[*] Items in pouches no longer display text errors
[*] You cannot open the options menu while in a conversation
[*] Fixed a message that would display incorrectly when reorganizing your backpack in combat
[/list]