Jumpala is a fast-paced action puzzler with heavy fighting game vibes. While the core mechanics are simple, each game is a test of skill and strategy as you try to outscore and outplay your opponents. Features both local and online play.
The first public Jumpala tournament was a success! We had 8 participants and played 35 games over the course of 3 hours. Most of the participants were new to the game and had never participated in any of our prerelease tournaments. Even so, every player brought their best—there were [i]so many[/i] intense matches, tight plays, and narrow comebacks. I imagine the intensity will only grow stronger in future tournaments.
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Congratulations to [i][b]Timmcd[/b][/i] for his victory! Unfortunately, the leader of the Winners Bracket had to duck out last minute, so we didn't get to have that final match—but that's not to say Timmcd's victory wasn't well-deserved!
For those interested in the numbers side of things, here's a look at the character picks and their performance in the tournament:
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Bommer had a strong showing this tournament, having been picked twice as often as the next-highest character. Frore and Ribbon were the least picked characters, but they had the highest point averages, and neither character lost any of their matches. (To be fair, Frore was only played in one match, but she took a 3-0 victory!) It'll be interesting to see how character picks and win-rates vary over time!
All of the tournament matches [url=https://youtube.com/playlist?list=PLu8gYbQFnTwYK30D90jNCTw_4VHvzvZmw]are available on YouTube[/url]. You can also watch the final match below.
[previewyoutube=rdkzPHyIWBA;full][/previewyoutube]