Total War: Warhammer 3 review: a heavyweight RTS with transformative changes to multiplayer

Total War: WARHAMMER III

The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?

Total War: Warhammer 3 is an extremely hard game to review in isolation. It’s utterly massive in itself, with eight hulking single player campaigns at launch, not to mention a greatly expanded range of multiplayer and PvE skirmish options. But that’s just the start of it. For indeed, just like beloved Warhammer villain Ebeneezer Scrooge, any attempt to form an opinion on this game has to contend not just with the present, but with the bedevilments of its past and future to boot.

While it is very much a game you can buy and enjoy on its lonesome, TWW3 is perhaps better considered as the last, grand instalment of a game whose release began nearly eight years ago with Total War: Warhammer. It’s a genuinely epic construction; a proper Pillars-Of-The Earth-level feat of game development. And here’s where the future sticks the boot in. Because while the last stones of this electric cathedral have been lowered into place, the phone line to God hasn’t been wired in yet.

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