Tormental - Update #8 - June 25, 2019 [v0.55]

Serious Sam: Tormental

Serious Sam: Tormental is a 3D rogue-lite top-down shooter where you blast your way through the tormented mind of demigod of destruction Mental, as he imagines worlds and monsters that stand on your path towards his inner ego. Let the showdown begin!

Hi everyone, Update #8 is now live on Steam! In this update, we focused mostly on fixing bugs and implementing suggestions we received after we released Update #7. Not all those tasks are finished, so be sure that we will continue working and implementing your suggestions! Thank you for the feedback everyone! Major bugs fixes: - Fixed bugs related to Netricsa’s ability - unkillable enemies would float above or inside of the ground - It’s not possible anymore to use melee and serious weapon at the same time, and using serious weapon doesn’t speed up the reload time of melee weapon - It’s not possible anymore to push bosses out of the stage by using Harpoongun - Bombheads enemies in loop Rodeo boss fight don’t spawn coins anymore - Fixed bug with Serious Scalpel perk that would cause snake-like enemies to spawn tons of hearts Changes: - Exotech Larva parts are not attracted anymore by Netricsa’s ability, only the heart in the middle can be attracted - Added text to Serious Weapons mindmap that explains that you need to collect a weapon at least once to unlock additional information about it - Opening weapon wheel doesn’t pause the game anymore, you will need to use it while hiding behind a cover - Bombs are now only slightly pushed while in the air - Character Bomb: mini bombs can now drop from any enemy, smaller enemies have lower chance to drop a mini bomb - Improved Multi-Crossbow impact physics - Removed that arrows stick to enemies to avoid visual glitches - It’s not possible anymore to impale Exotech Larva’s heart - You can now check Melee weapon stats through Inventory - Increased electricity conduction if both enemies are standing in water - While the enemy is in water, the heat is slowly reduced over time. If it’s burning, the fire duration is 20% shorter. - When Snorkeler enemy dives into the water, his heat is reduced to 0, and he will stop burning - Yellow bomb spawners in Forest and Caves will stop spawning bombs after they spawned a bomb 3 times Minor fixes: - Elite Bombats in Nightmare Caves now explode properly - Serious Bomb and Fire Bomb will now explode properly even if you activate them near a wall - Fixed strength of melee knockback - enemies are now pushed every hit instead of only when they die - When enemies are impaled by a Harpoongun projectile, their health bars will now move together with them - Enemies don’t glitch anymore when killed by Harpoongun projectile - Nightmare Caves doors should now look like they are open if they are opened