To the Sweltering Desert: Developer’s Log Vol. 4

Twilight Monk

Embark on a quest to recover the Three Rings of the Triskelion, as the last descendant of ancient Kung Fu warriors in Twilight Monk!. Experience a richly crafted Metroidvania, RPG, with intricately crafted dungeons, linked across a vast overworld spanning multiple continents.

☯Hello everyone!😈 Welcome to the Official Twilight Monk Team Development Log. Follow along and get an exclusive look at the Kung-fu fantasy metroidvania game releasing in 2025! If you’re interested to see more exclusive gameplay videos and screenshots, don’t miss out on the action on our [url=https://x.com/TwiMonk_Game]official Twilight Monk X[/url] page! [url=https://x.com/TwiMonk_Game][img]{STEAM_CLAN_IMAGE}/42065721/971dc631d0279af0dbb05cd6d03b11f617dedc4c.png[/img][/url] [hr][/hr] [img]{STEAM_CLAN_IMAGE}/42065721/b947b722bd4c3c97b7ae54af370c6cdcd8c42f95.jpg[/img] This time around, we’ll be diving into the third chapter… [u][h3]The Jabah Dooba Desert[/h3][/u] Raziel makes his way to the Western continent via a new form of overworld travel: ship🚢 [img]{STEAM_CLAN_IMAGE}/42065721/6d3c978b77efd113a034224d40680555813553b5.jpg[/img] This being our largest overworld, we put special attention into making the environment as rich as possible. So we spent quite a bit of time updating the overworld from its earlier build. [img]{STEAM_CLAN_IMAGE}/42065721/2fd58a8ad92c3ecaff5c8bc4df02656268454aa2.gif[/img] As you can see, pretty significant improvements have been made. Besides the UI improvements, assets such as the swaying trees have been added, and overall contrast and brightness has been enhanced. We also went in and finalized portions of the dungeon that were still left in a preliminary state. [img]{STEAM_CLAN_IMAGE}/42065721/08e6bc2dc0e3f8716eb52d18c17a2702cf55d408.gif[/img] More NPC’s have been added to this round of polishing with dialogues that will change based on how far you’ve progressed in the main quests. [img]{STEAM_CLAN_IMAGE}/42065721/9c04d69c6a2f03165a55d4409709eaab8241fc57.jpg[/img] Lastly, we finalized the underwater system! This will be an interesting contrast to the usual combat you do on land since you won’t be able to use your Phantom Pillar weapon. The ruins in the desert will have a combination of sand filled dungeons as well as underwater chasms to dive into to access different areas. [img]{STEAM_CLAN_IMAGE}/42065721/1b7b9dde7bf730c64130aaaf9b22f7ed4c4ac71c.jpg[/img] These underwater levels will of course come with new enemy types as well. [img]{STEAM_CLAN_IMAGE}/42065721/40111d07d2cec7311723a179968a5a2f758a6606.gif[/img] Progress is going smoothly and we’re moving right along into the polishing phase for Chapter 4. Look forward to details on the next continent in the upcoming Developer’s Log! The only other news to report for now is that more progress has been made on the Switch port of the game, things are going well for now with steady progress. To commemorate the fourth Development Log, don’t miss the new concept art added in the [url=https://steamcommunity.com/app/1911940/images/]“Artworks”[/url] section; it's an early concept for the town in Jabah Dooba desert. We hope all these new images are igniting your imaginations and painting a picture of how expansive the world of Twilight Monk is! Thank you always for following along and we’re looking forward to sharing more progress and sneak peaks in the next update. Until the next one, - The Twilight Monk Team [hr][/hr] Add to your wishlist! https://store.steampowered.com/app/1911940/Twilight_Monk/ [url=https://twitter.com/TwiMonk_Game ]Twilight Monk Official X[/url] [url=https://twilightmonk.startgravity.jp/ ]Official Website[/url] * All images represented are work in progress and are subject to change