To Carry a Sword, out of playtest and onto Steam

To Carry a Sword

Story-rich roleplaying game mixing interactive events, strategic planning, and real-time combat. Become the guard of a medieval caravan in a journey where the social connections you make are just as important as the money.

We Three Nouns is (/are) pleased to announce our arrival on this platform! Those who followed our playtests or our streams will be familiar with our history, but for those who did not, introductions are in order. We are a group of now-former students of the graduate program in Game Design & Development at Rochester Institute of Technology. [i]To Carry a Sword: It's About the People Who Need You[/i] began as our capstone experience in Fall of 2020, and took four of us in the program and one outside artist. Since then, we took what we created and continued it over the summer thanks to RIT's MAGIC Spell Studios, our publisher, and ultimately we brought in the talents of two more artists and an editor. Playtesting was a constant in the program, but the public playtest began around August of 2021, and your feedback has been invaluable. Thank you to everyone who showed an interest and dropped us a word. At last, we feel the game is complete enough that it should deliver the experience we had envisioned when first we started more than a year ago. We can't wait for you all to enjoy it. February 14th, 2022 is the date. Version 1.0.0 is near. We will see you then. We Three Nouns is: Richard S. Hetley — Producer, designer, writer, programmer Soahm Korgaokar — Art director, programmer Enan Munzar — Composer, programmer Elliot Privateer — Programmer TingYu Chang — Artist Alex Theodoreu — Artist Joseph Lu — UI/UX designer Paul Gresty — Editor