Story-rich roleplaying game mixing interactive events, strategic planning, and real-time combat. Become the guard of a medieval caravan in a journey where the social connections you make are just as important as the money.
We Three Nouns is (/are) pleased to announce that, as of this month, [i]To Carry a Sword[/i] will become free for all. To mark the occasion, we’ve prepared a sparkly new update that addresses bugs and improves the experience, especially for those wanting to mod in new events.
[h3]Version 1.0.2 patch notes[/h3]
[list][*]Movement speed has been adjusted in combat.
[list][*]Enemy, player, and projectile movement speeds should now be less sensitive to processor speed.
[*]Crossbow bolts are faster, enough so that they cannot be outrun by the player even at maximised running speed.[/list][*]Save files, log files, and text event files have all been moved to sit snugly next to the main game files.
[list][*]If save files are present in the old location, they will be moved automatically.
[*]If event files are present in the old location with player mods enabled (i.e. the PLAYERMODSOFF.txt file has been renamed to PLAYERMODSON.txt), then all files there will be moved to an "Archive" folder in the new location. You can move them out of the archive into the Events directory to have the game read them as before.
[*]Log files aren’t moved. Anyone playing with files may want to delete any remaining files at the old location. As a reminder, that would most likely have been at
[list][*]"[Username]\AppData\LocalLow\We Three Nouns\To Carry a Sword" for Windows users.
[*]"/home/[username]/.config/unity3d/We Three Nouns/To Carry a Sword/" for Linux users.[/list][/list][*]Whimsy Mode is no longer under construction. Check the last option in the "Game Settings" menu and go into combat to see some cheer added to your violent conflicts.[/list]
We Three Nouns of video games are grateful to everyone who has taken an interest in [i]To Carry a Sword: It's About the People Who Need You[/i]. Our student group has dispersed since the 2022 release of version 1.0.0, but we knew we wanted at least one more update in order to correct obvious bugs and do what future-proofing was possible. We direct anyone interested in contacting us to join our Discord, accessible from the store page; we would love to hear from you.