Tile Lands is a minimalist, City Building strategy game about managing and optimising buildings using a limited deck of tiles.
[h1]Hi everybody![/h1]
I'd like to give a warm welcome to all the new player's we've had on the game these past couple of weeks - what a way to start the year! Thank you all so much for taking the time to play Tile Lands.
A real positive of having you all here has been the feedback we've been getting for how to improve the game - this update serves to cover some of these issues, though I'll be upfront and say that some of the larger changes which would affect how players can score will be postponed to the [b]Major Version 2.0 Update[/b] which is due in [i]March 2024[/i]
[h2]Community Highlight[/h2]
We'd like to give a brief shoutout to community users Meed and Melaroll - your reviews have been a major help and, despite having constructive feedback that could have pushed some to leave a negative, you chose to leave a positive review regardless and for that we're incredibly grateful! Your feedback is in here and the upcoming 2.0 release and has been a great use to us in planning what's to come 🥳
We'd also like to take a moment to appreciate content creators Olexa and RealCivilEngineer for their recent videos on the game which we can thank the new players for - creators like these make this endeavour all the more enjoyable and we're incredibly grateful to have had the opportunity to feature on these channels!
[h2]Update Changelog[/h2]
[h3]Bug Fixes[/h3]
[list]
[*] Some Players Can't Place Tiles in the Tutorial
[*] UI Doesn't Load in Main Menu for Some Users*
[*] Fixed Factory Not Rewarding Tiles Sometimes
[/list]
[h3]Improvements[/h3]
[list]
[*] Shortened Duration of Rain on Mountains and Increased Periods of Drought
[*] Improved Wording of Connection Merge Rules to be Less Ambiguous
[*] Pirate Entity Now Shows as 'Pirate' Instead of 'Barbarian'
[/list]
Keep that feedback coming! We're really excited to show you all the new features and tiles coming in v2.0!
Big love and thanks,
~ Cuba and the Shiba Team 🥳✨
*[i]We've made updates to the way UI transitions and management is handled in the code which seems the most obvious candidate for this issue, however it's a but we've been unable to reproduce locally and debug - if this persists for you, please fill out [url=https://forms.gle/rMaNnoUGsQdHRtKE8]the Tile Lands Bug Report form[/url] with as much information as possible to help us get to the bottom of this![/i]