Blackguards 2 is a turn-based strategy-RPG and will deliver challenging hexfield battles and a gritty story filled with violence and crime. - Includes bonus content: Soundtrack, digital Art Book and Strategy Guide Book!
Hi all,
patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes [url=http://steamcommunity.com/app/314830/discussions/0/617329920709387038]HERE[/url] and the Russian version [url=http://steamcommunity.com/app/314830/discussions/0/617330227198748643]HERE[/url])
You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback!
Your Team Daedalic
[h1]Changelog Blackguards 2 Patch 2.1:[/h1]
[b]MAJOR[/b]
[list]
[*]fixed a potential script freeze during Battle of El'Halem
[*]fixed game breaks if renaming savegames during battles
[*]fixed faulty win condition in Benivilla Forest recapture scenario
[*]corrected win condition issue in Niobes Estate
[*]fixed game breaks if spawning entities die
[*]fixed a potential error source in Shinna preparation battle win conditions
[*]fixed problem that Faramud's dialog was deactivated when whole map was conquered
[*]fixed a problem with with Cassia-Dialog that hindered the game to progress
[*]fixed carnage training fight that wasn't triggered correctly
[*]fixed freeze on some maps when using the LoS tool
[/list]
[b]BALANCING[/b]
[list]
[*]reduced critical hit chance of bounty hunters to zero
[*]destructible Crystals can now be destroyed with a single melee hit of any damage type
[*]lowered damage threshold to interrupt Great Petrifier's eternal petrification power
[*]made Zurbaran's Seduction of Niobe more likely to be successful
[*]added additional belts to lorfas merchant's supply
[*]hammerblow maneuver now causes triple damage
[*]more aup damage and exp costs for feint maneuver
[*]more damage and exp costs for aimedthrust maneuver
[*]additional wound and increased aup costs for sniper
[*]reduction of the offhand bonus of dualwield 1 and dualwield 2
[*]increased exp costs of dualwield 1 and dualwield 2
[*]adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
[*]increased the wound penalties
[/list]
[b]MINOR[/b]
[list]
[*]corrected Great Petrifier's collision for Line-Of-Sight calculations
[*]corrected Great Petrifier's dodge animation
[*]adjusted size of deployment zones in several maps
[*]improved camera start locations in several defend and recap scenarios
[*]increased camera scroll speed on Adamant Map
[*]fixed a few missing sounds on interactive environment
[*]reduced resistances of insect warrior in Lorfas
[*]optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights
[*]fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
[*]added hint for treasure chests
[*]fixed minor issues with barrel towers in a couple of maps
[*]added more cheering to arena battle
[*]made traps and interactive objects trigger if entities spawn on them
[*]fixed a potential dialog bug in the goblin mine
[*]set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
[*]fixed an issue with 3d models not disappearing in escape zones
[*]fixed dialog after losing preparation battle for first chimerologist
[*]fixed Nasrin's stats, items and portrait
[*]removed spider webs' spike damage resistance
[*]corrected win conditions timing issues in several defend and recap scenarios
[*]fixed an AI problem in Marwan Strikes Back scenario
[*]reduced enemy spawn in goblin mine defend scenario
[*]fixed berserk elixir
[*]removed two potential error sources in archer AI scripts
[*]Tykates now vanishes correctly from his cage when released or executed
[*]repaired missing texture link in Jester Wood gore
[*]corrected hex cell height levels in a few maps
[*]improved AI script interaction with Ecliptifactus entities
[*]added hint boxes for chimera conversions with the Hell Organ
[*]fixed a problem with partial success in El Halem preparation battle
[*]fixed swamphole script so it properly reacts to knocked back entities
[*]fixed dialog timing in Adamant battle
[*]repaired Morfu sounds
[*]fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
[*]fixed broken narrator-screen prior to ElHalem.
[*]fixed some Problems with Riz' dialogs
[*]fixed dialog option about saving Mirai in Marwan's throneroom
[*]fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp
[*]fixed some minor dialog-problems
[*]fixed problem with achievements "The Saint" and "The Monster"
[*]fixed Knockback so it no longer pushes victims through Fortifex walls
[*]fixed the Screen of "four years later" just displaying "4" in Japanese
[*]corpofrigo lvl4 no longer breaks if cast on a neutral object
[*]fixed an issue with difficulty levels are not being applied correctly
[*]added tooltip for difficulty level option
[*]added path-dots on worldmap that were missing when re-entering from the camp
[*]opening the tutorial in battle no longer breaks the interface
[*]improved font rendering on high resolutions
[*]fixed some resolutions not working correctly
[*]ecliptifactus clone can no longer use the 'guard' action
[*]fixed issue with traps not working after un-/selecting them multiple times
[*]added multiple small GUI and loading time improvements
[*]fixed poison effects that were not shown correctly on some weapons
[*]fixed camera sometimes behaving strangely on worldmap
[*]fixed battlelog not showing correct number of wounds
[*]fixed multiple errors in the comparison of item effects
[*]fixed auto-sequence not stopping speech if skipped
[*]removed need to click right mouse button after using a free action (e.g. throwing a weapon)
[*]converted creatures no longer trigger attacks of opportunity from the own team
[*]multiple small visual fixes
[*]solved a few issues with text not scaling properly
[*]fixed a problem where two different items with the same localized name in the description box
[*]enabled the battle shortcut buttons during the enemies' turn
[*]character story progress buffs are now correctly displayed on the character sheet
[/list]