Thursday 12th March 2015: Patch 2.1 is now ready and available

Blackguards 2

Blackguards 2 is a turn-based strategy-RPG and will deliver challenging hexfield battles and a gritty story filled with violence and crime. - Includes bonus content: Soundtrack, digital Art Book and Strategy Guide Book!

Hi all, patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes [url=http://steamcommunity.com/app/314830/discussions/0/617329920709387038]HERE[/url] and the Russian version [url=http://steamcommunity.com/app/314830/discussions/0/617330227198748643]HERE[/url]) You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback! Your Team Daedalic [h1]Changelog Blackguards 2 Patch 2.1:[/h1] [b]MAJOR[/b] [list] [*]fixed a potential script freeze during Battle of El'Halem [*]fixed game breaks if renaming savegames during battles [*]fixed faulty win condition in Benivilla Forest recapture scenario [*]corrected win condition issue in Niobes Estate [*]fixed game breaks if spawning entities die [*]fixed a potential error source in Shinna preparation battle win conditions [*]fixed problem that Faramud's dialog was deactivated when whole map was conquered [*]fixed a problem with with Cassia-Dialog that hindered the game to progress [*]fixed carnage training fight that wasn't triggered correctly [*]fixed freeze on some maps when using the LoS tool [/list] [b]BALANCING[/b] [list] [*]reduced critical hit chance of bounty hunters to zero [*]destructible Crystals can now be destroyed with a single melee hit of any damage type [*]lowered damage threshold to interrupt Great Petrifier's eternal petrification power [*]made Zurbaran's Seduction of Niobe more likely to be successful [*]added additional belts to lorfas merchant's supply [*]hammerblow maneuver now causes triple damage [*]more aup damage and exp costs for feint maneuver [*]more damage and exp costs for aimedthrust maneuver [*]additional wound and increased aup costs for sniper [*]reduction of the offhand bonus of dualwield 1 and dualwield 2 [*]increased exp costs of dualwield 1 and dualwield 2 [*]adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder) [*]increased the wound penalties [/list] [b]MINOR[/b] [list] [*]corrected Great Petrifier's collision for Line-Of-Sight calculations [*]corrected Great Petrifier's dodge animation [*]adjusted size of deployment zones in several maps [*]improved camera start locations in several defend and recap scenarios [*]increased camera scroll speed on Adamant Map [*]fixed a few missing sounds on interactive environment [*]reduced resistances of insect warrior in Lorfas [*]optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights [*]fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil [*]added hint for treasure chests [*]fixed minor issues with barrel towers in a couple of maps [*]added more cheering to arena battle [*]made traps and interactive objects trigger if entities spawn on them [*]fixed a potential dialog bug in the goblin mine [*]set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected [*]fixed an issue with 3d models not disappearing in escape zones [*]fixed dialog after losing preparation battle for first chimerologist [*]fixed Nasrin's stats, items and portrait [*]removed spider webs' spike damage resistance [*]corrected win conditions timing issues in several defend and recap scenarios [*]fixed an AI problem in Marwan Strikes Back scenario [*]reduced enemy spawn in goblin mine defend scenario [*]fixed berserk elixir [*]removed two potential error sources in archer AI scripts [*]Tykates now vanishes correctly from his cage when released or executed [*]repaired missing texture link in Jester Wood gore [*]corrected hex cell height levels in a few maps [*]improved AI script interaction with Ecliptifactus entities [*]added hint boxes for chimera conversions with the Hell Organ [*]fixed a problem with partial success in El Halem preparation battle [*]fixed swamphole script so it properly reacts to knocked back entities [*]fixed dialog timing in Adamant battle [*]repaired Morfu sounds [*]fixed problem that Takate and Zurbaran were set inactive when their dialogs are done. [*]fixed broken narrator-screen prior to ElHalem. [*]fixed some Problems with Riz' dialogs [*]fixed dialog option about saving Mirai in Marwan's throneroom [*]fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp [*]fixed some minor dialog-problems [*]fixed problem with achievements "The Saint" and "The Monster" [*]fixed Knockback so it no longer pushes victims through Fortifex walls [*]fixed the Screen of "four years later" just displaying "4" in Japanese [*]corpofrigo lvl4 no longer breaks if cast on a neutral object [*]fixed an issue with difficulty levels are not being applied correctly [*]added tooltip for difficulty level option [*]added path-dots on worldmap that were missing when re-entering from the camp [*]opening the tutorial in battle no longer breaks the interface [*]improved font rendering on high resolutions [*]fixed some resolutions not working correctly [*]ecliptifactus clone can no longer use the 'guard' action [*]fixed issue with traps not working after un-/selecting them multiple times [*]added multiple small GUI and loading time improvements [*]fixed poison effects that were not shown correctly on some weapons [*]fixed camera sometimes behaving strangely on worldmap [*]fixed battlelog not showing correct number of wounds [*]fixed multiple errors in the comparison of item effects [*]fixed auto-sequence not stopping speech if skipped [*]removed need to click right mouse button after using a free action (e.g. throwing a weapon) [*]converted creatures no longer trigger attacks of opportunity from the own team [*]multiple small visual fixes [*]solved a few issues with text not scaling properly [*]fixed a problem where two different items with the same localized name in the description box [*]enabled the battle shortcut buttons during the enemies' turn [*]character story progress buffs are now correctly displayed on the character sheet [/list]