This Week in the Realm | September 10th, 2024

Paladins®

Paladins is the ultimate fantasy team-based shooter experience, with over 50 customizable Champions fighting in 5v5 action across a diverse Realm of modes and maps!

Greetings Champions! It's been a while. Now that Reality Warp is released, let's get a bit back on track! Here's what happening in the Realm this week: [h1]Hotfixing Reality[/h1] Later this week, we plan on releasing a hotfix focused on resolving issues and quick changes to balance from Reality Warp. Major bug fixes include reenabling Dredge for play, Strix's Unauthorized Use having its damage buff and not Revealing, and Moji's Jubilation now functioning as expected. We also have a short list of balance changes coming in the hotfix: [h2]Io[/h2] [h3]Talents[/h3] Sacrifice [list] [*] When activated, the 50% Health back Io receives is now True Healing. [/list] [quote]This was something that has felt true for a while due to how the Talent functions, but recent Anti-Heal changes showed that Io can indeed get hit during this transition. We've made this now a proper True Heal so the Talent's text remains accurate.[/quote] [h2]Seris[/h2] [h3]Cards[/h3] Spirit Leech [list] [*] Increased scaling from 2|2 ➡️ 6|6 [/list] [quote]We were overly cautious in how the transition in functionality would benefit Seris, leading to this card becoming too weak for lower-level use case. We're buffing it back to a place where it functions very similar to the previous version of the Card, providing 2|2 Ammo every .5s over the 1.5s period.[/quote] [h2]Yagorath[/h2] [h3]General[/h3] [list] [*] Yagorath's Tail Crit Spot is now only active during her Ultimate. [/list] [h3]Abilities[/h3] Acceleration [list] [*] Adjusted speed curve, starts at 100% speed instantly then waits .5s to reach 200%. [/list] [quote]Yagorath's changes mostly put her in a spot we and the community were happy with, except for some pain point areas. Her Crit Spots made her more vulnerable than expected and led to her struggling to stay alive even in situations she deserved to, so we've now limited them to only being available during her Ultimate. This keeps the design fantasy (and helps counter her pull speed buff) while not impacting her neutral game nearly as much. As for Acceleration, players noticed an issue where Yagorath would slow slightly during the launch if she was already in movement. We've removed that so now she can continue to make jumps and feel fluid when using the ability, while still preserving a window for counterplay.[/quote] The full hotfix notes will be published when we are able to release it to players, so stay tuned! We appreciate players patience as we tackled the launch issues as well as take time to prepare further changes to balance, both new and retouching these in the October update. [h1]This Week's Community Creations[/h1] [url=https://x.com/Akali26090428/status/1832550085059822060][h2]School's Back In[/h2][/url] [h3]Artist: [url=https://x.com/Akali26090428]Mashtyx[/url][/h3] [img]{STEAM_CLAN_IMAGE}/26305398/018baa25aef0f53c37c9beaebb9cd140627891f8.jpg[/img] [url=https://x.com/H_LILAS415/status/1833173627384353268][h2]Shadow of Himself[/h2][/url] [h3]Artist: [url=https://x.com/H_LILAS415]H_LILAS415[/url][/h3] [img]{STEAM_CLAN_IMAGE}/26305398/e4db6e9dd6428e3c16be3e3241f149a62ac010d7.jpg[/img] [url=https://x.com/paulo_munir/status/1832163986151756131][h2]Please...She's a Support[/h2][/url] [h3]Artist: [url=https://x.com/paulo_munir]Paulo Munir Uequed[/url][/h3] [img]{STEAM_CLAN_IMAGE}/26305398/a603fc7cb85dff85b2d35930f4eabd252d541198.jpg[/img] [h1]Weekend LTM: Dark Tides: Champion Difficulty [/h1] Wave Defense returns, with a sharp increase in difficulty! Fight against the Abyss once more at Marauder's Port and stay vigilant: All enemies have increased health and damage, Harpies will have Inflame, and Death Speakers appear in the final wave to test the limits of your team. Those who manage to make it through will earn the [b]Champion of the Tides[/b] Title to flex their accomplishment. Good luck, Champions! - EvilMojoKryptek