THE JOYLANCER: LEGENDARY MOTOR KNIGHT is a new breed of action game, combining ultra-technical action with a simple control scheme and an artstyle inspired by portable games of old! Wield the divine power of the Motor Knights and save the world!
hey everybody, tj here, director, producer, animator, composer & designer of [i]The Joylancer: Legendary Motor Knight![/i]
after a long, long wait, we are proud to finally bring you version 1.5.1 of our intense brand of side-scrolling action!
as is the case with the last few updates we've done, this one's a BIG one! we've done some tweaking to the controls and made the game feel so much better!
we've introduced our brand new color system that brings a brand new vibrancy to the game!
we've introduced some new enemies and some additional variations of enemies!
https://www.youtube.com/watch?v=FuHddbSIdZA
i've started a new bi-weekly development log series; this first episode is 22 minutes of commentary as i go through and preview some of the stuff you'll be seeing in this new update, as well as explain some of the finer mechanics of the game.
check it out if you're interested in learning more about the game!
[img]http://img.itch.io/aW1hZ2UvNTc3Lzc3NTI3LnBuZw==/original/rxg83C.png[/img]
[b]CHANGE LOG:[/b]
[code]v1.5.1b (Early Beta) MAR 2 2015
=================================
+ Welcome Back To Antoria! -- v1.5 Release: Updating Again Very Soon!
+ Brand-New Palette Rendering System! (replaces RGB-style color system)
+ Profile system given major update
* NOTE: Profile System is still in heavy work-in-progress
+ Controller Binding menu added to Profile menu; press Select on Player 1 (SELECT on Pad, Shift on Keyboard) to configure all players' proper pad / keyboard setup
+ Area 1 maps have been overhauled again -- level layouts, arrangements, and enemy placements are still not final
+ Tutorial has been rehauled
+ Soundtrack has been updated
+ CONTROLS: New technique "Quick-Burst" has been added; press Up+Jump OR Up+Attack to perform a Burst-Jump
+ Up+Jump / Up+Attack inputs can now be used to fire off a Burst-Jump mid-charge; currently balancing out equipment pieces to replace Quick-Burst with Burst-Jump
+ New animations have been added for Drive-Counters
+ Effects of some techniques have been altered slightly
+ Holding Down+Attack will now continuously perform Rev-Ups!
+ Taunt function moved to Select button
- Final taunt causing game crash
+ BOSSES: A new boss has entered the land of Antoria! Challenge the PSCILOVOID! (beta version)
+ BOSSES: Can you survive the onslaught of the Ultimate Mage King? KING ROSELL THE INVINCIBLE accepts your challenge! (beta version; survival match)
+ ENEMIES: Rosello Lancer given immunity to Clash-Counter on 1st swing; counter the 2nd swing to score the grab!
+ Rosello Knight has additional armored form (purple armor)
+ Rosello Lancer has additional un-armored form (orange armor)
- Axe Knight needs a bit more work on hitboxes + axe throw; will be hotfixing soon
- Dark Palace Mode temporarily disabled; will be hotfixing soon
- World Map temporarily disabled; will be hotfixing soon
- Motor Combat temporarily disabled; will be hotfixing soon
- Damage values are unbalanced at the moment; will be hotfixing soon
- Some goofy options menu selections haven't been updated or fixed up yet; we're working on it!
~ Various other tweaks and adjustments have been made and some other features that were in the previous build may be missing from this one.
~ Mac versions of Joylancer are going to be coming very soon!
~ this build was exported while i (tj) was running on no sleep, so there may be a few bugs / glitches; we plan on fixing these problems within the week. we just wanted to make sure you guys got this build on time!
~ tj & Jesse -- alpha six productions[/code]
[img]http://img.itch.io/aW1hZ2UvNTc3Lzc3NTIyLnBuZw==/original/T04Ojy.png[/img]
we'll be seeing you again very soon for another exciting update!