THE JOYLANCER: LEGENDARY MOTOR KNIGHT is a new breed of action game, combining ultra-technical action with a simple control scheme and an artstyle inspired by portable games of old! Wield the divine power of the Motor Knights and save the world!
hey everyone! after about a month or so of hard work, we're finally ready to bring you the latest version of [i]THE JOYLANCER: LEGENDARY MOTOR KNIGHT![/i] this is a big, big update and we're super excited for it to go live this Monday!
[img]http://motorknightcoalition.org/img/joylancer_box.png[/img]
the builds have already gone live on [url=http://a6productions.itch.io/joylancer]itch.io[/url] if you redeemed the Steam key you got from there, so you can just update that version and experience the latest rendition of EXTREME MOTORIZED ACTION!
to start things off, here's a look at our exciting new trailer, "The Art of the Knight":
https://www.youtube.com/watch?v=S7flOeiByNQ
yeah... like i said, we've been putting in hard, hard work between v1.5 and 1.6! there are a lot of big changes that come with this version:
[img]http://digitalhaven-ent.net/mkc/img/CONTROLWIZARD.png[/img]
[code]v1.6 (APR 22 2015)
+ The Control Wizard is Back! Custom key binding is now available
+ Controller support has been expanded; Joylancer now supports legacy gamepads and joysticks!
+ World Map has been re-enabled
+ A few new levels have been added
+ The Dark Palace has returned; amount of palaces increased to 2 (each one has 10 waves)
+ Parry / Counter system has been massively updated and is far more precise
+ "Perfect-Counter" now available; perform a counter attack with perfect timing to automatically perform a Drive-Counter
+ Projectile deflection has been massively improved
+ A new 1st Battalion boss has been added
+ Multiple new enemies have been added
+ General system improvements & optimizations for speed
+ New "FPS" switch that can drop the game into 30FPS and maintain proper game speed; try this out if you're experiencing slowdown
+ All enemies have been massively updated
+ Hitbox system has been completely re-worked
- Tutorials are in need of overhaul again; we're working on it
- Pscilovoid enemy has been temporarily taken out (currently being re-animated)
- Difficulties have been pulled out of this release while we re-write the system
- Motor Combat is still unavailable at the moment, cleaning out bugs and making sure the systems are balanced
v1.6.1
+ Fixed a bug that caused the game to hang on the loading screen when starting the game
+ Fixed a bug that caused world map data to be loaded incorrectly when exiting to the title screen
+ Various bug fixes on previous version
+ HELMAR, ARMUROS and CENTAUREON now have "Drive-Clash" properties; mash attack button during these attacks to perform instant Drive-Counters
+ Temp music assigned to extra areas
+ Demo version of game updated to latest version
+ A bunch of small changes done under the hood
[/code]
[img]http://motorknightcoalition.org/img/screenshots/008.png[/img]
for a full run-down of this absolutely gargantuan update, head to our website and check out the post i left:
http://a6productions.com/2015/04/a6-developer-logs-joylancer-apr-23-2015-v1-6-release/
THERE IS TRUE JOY IN LANCING! we hope you like v1.6! look forward to a lot more updates coming very soon.
-tj
[img]http://motorknightcoalition.org/img/joylancer_boxback.png[/img]