ANNOUNCEMENT! Upcoming Monday Build Update v1.6.1 + Dev Log + Release Window -- THE JOYLANCER: LEGENDARY MOTOR KNIGHT

The Joylancer: Legendary Motor Knight

THE JOYLANCER: LEGENDARY MOTOR KNIGHT is a new breed of action game, combining ultra-technical action with a simple control scheme and an artstyle inspired by portable games of old! Wield the divine power of the Motor Knights and save the world!

hey everyone! after about a month or so of hard work, we're finally ready to bring you the latest version of [i]THE JOYLANCER: LEGENDARY MOTOR KNIGHT![/i] this is a big, big update and we're super excited for it to go live this Monday! [img]http://motorknightcoalition.org/img/joylancer_box.png[/img] the builds have already gone live on [url=http://a6productions.itch.io/joylancer]itch.io[/url] if you redeemed the Steam key you got from there, so you can just update that version and experience the latest rendition of EXTREME MOTORIZED ACTION! to start things off, here's a look at our exciting new trailer, "The Art of the Knight": https://www.youtube.com/watch?v=S7flOeiByNQ yeah... like i said, we've been putting in hard, hard work between v1.5 and 1.6! there are a lot of big changes that come with this version: [img]http://digitalhaven-ent.net/mkc/img/CONTROLWIZARD.png[/img] [code]v1.6 (APR 22 2015) + The Control Wizard is Back! Custom key binding is now available + Controller support has been expanded; Joylancer now supports legacy gamepads and joysticks! + World Map has been re-enabled + A few new levels have been added + The Dark Palace has returned; amount of palaces increased to 2 (each one has 10 waves) + Parry / Counter system has been massively updated and is far more precise + "Perfect-Counter" now available; perform a counter attack with perfect timing to automatically perform a Drive-Counter + Projectile deflection has been massively improved + A new 1st Battalion boss has been added + Multiple new enemies have been added + General system improvements & optimizations for speed + New "FPS" switch that can drop the game into 30FPS and maintain proper game speed; try this out if you're experiencing slowdown + All enemies have been massively updated + Hitbox system has been completely re-worked - Tutorials are in need of overhaul again; we're working on it - Pscilovoid enemy has been temporarily taken out (currently being re-animated) - Difficulties have been pulled out of this release while we re-write the system - Motor Combat is still unavailable at the moment, cleaning out bugs and making sure the systems are balanced v1.6.1 + Fixed a bug that caused the game to hang on the loading screen when starting the game + Fixed a bug that caused world map data to be loaded incorrectly when exiting to the title screen + Various bug fixes on previous version + HELMAR, ARMUROS and CENTAUREON now have "Drive-Clash" properties; mash attack button during these attacks to perform instant Drive-Counters + Temp music assigned to extra areas + Demo version of game updated to latest version + A bunch of small changes done under the hood [/code] [img]http://motorknightcoalition.org/img/screenshots/008.png[/img] for a full run-down of this absolutely gargantuan update, head to our website and check out the post i left: http://a6productions.com/2015/04/a6-developer-logs-joylancer-apr-23-2015-v1-6-release/ THERE IS TRUE JOY IN LANCING! we hope you like v1.6! look forward to a lot more updates coming very soon. -tj [img]http://motorknightcoalition.org/img/joylancer_boxback.png[/img]