[h2]Steam Idler Festival[/h2]
Rock Simulator 2 is being featured in the Steam Idler Fest from February 3rd to 10th! During the event, you can get the game for 50% off—the biggest discount ever offered. Plus, on February 4th, the franchise's biggest update will drop, bringing new features and content to elevate your rock experience. Don't miss your chance to dive into the world of stillness and discovery!
[h2]Upcoming Patch Notes – Rock Simulator 2[/h2]
[h3]Major Updates[/h3]
[list]
[*] [b]Rock Pass Collection One:[/b] Introducing 50 reward tiers for 900 obsidian, featuring:
[list]
[*]Permanent 10% level speed boost[/*]
[*]3 new environments: Cave, Quarry, and Dark Forest[/*]
[*]28 new rocks (11 upgradable)[/*]
[*]6 new ambient sounds[/*]
[*]600 obsidian and 30,000 stones[/*]
[*]Rock Pass Collections do not expire and will always be available.[/*]
[/list]
[*][b]Steam Features:[/b] Trading cards, emotes, badges, and backgrounds are pending Steam approval.
[list]
[*]10 Trading Cards[/*]
[*]6 Steam Badges which are earned by collecting all trading cards[/*]
[*]5 Rock Emotes[/*]
[*]3 Steam Profile Backgrounds[/*]
[/list]
[h2]Features & Improvements[/h2]
[h3]Gameplay & World Updates[/h3]
[list]
[*]Updated Engine version from UE 5.0 to UE 5.4[/*]
[*]Event multiplier functionality with customizable pulsing level bar[/*]
[*]Adjusted time and weather settings on several maps[/*]
[*]Sky and weather systems updated[/*]
[*]Attempted fix for invisible multiplayer rocks (pending results)[/*]
[/list]
[h3]UI Enhancements[/h3]
[list]
[*]New item-earned display[/*]
[*]Colorblind settings added for accessibility[/*]
[*]You can now search and hide collection sets in the Catalog panel[/*]
[*]Overhauled leaderboard UI with clickable Steam profiles[/*]
[*]Rocks on the Index panel are now smaller[/*]
[*]Updated leveling panel to support the Rock Pass, events, and artifact system[/*]
[*]Added Rock Simulator X link in the main menu - Give it a follow![/*]
[/list]
[h3]Audio Improvements[/h3]
[list]
[*]New main menu music[/*]
[*]Ambient audio panel updated, and audio now loops correctly[/*]
[/list]