The Walsingham Files: Chapter 2 Announcement

Hi everyone! Good news! We are happy to announce that the “Walsingham Files: Chapter 2” is well into production and may even come out earlier than we said it would in one of our previous posts. Officially, we did initially expect it to come out in fall of this year, but due to increased work in the game consulting branch of our business, and a move of city, we ended up having to delay the release. There are more details on all this on this post here: https://steamcommunity.com/app/1045850/discussions/0/1628539187757492927/ However, we did work on the Walsingham Project in between our other jobs and were able to advance things steadily to the point where we feel that by giving it our undivided attention, we would be able to launch it before Christmas. We actually have been giving it all our time since mid-October and if everything goes as planned, we may indeed hit this target and may be able to launch Chapter 2 before Christmas. Nice little present for you guys for being so awesome and giving us so much support. On that subject, we have something else that we’d like to announce too. For the past two years we’ve been doing a lot of work in the video game consulting world, this has probably shown in the fact that we haven’t released a lot of games in those two years. While that has been very rewarding in its own way, we would also like to go back to our roots and go back to developing point-and-click mystery adventures like “Silver Creek Falls” and “The Walsingham Files”. For this reason, we’ve decided to scale back on consulting a bit and do more games like that. To do this we would need a little bit of your support as we would take an initial income hit as we would be consulting a bit less. So, we’ve decided to finally launch our Patreon page to make supporting us a lot easier for those of you that can give a little more and also would like to be more involved in the production process. Patreons will receive exclusive access to things like weekly podcasts, tutorial videos and even regular google hangouts with me so we can all talk about things like the videogame industry and whatever the room feels like talking about. By doing this, we may be able to ensure regular releases of our mystery adventure games (every 4 months maybe). Please check out our Patreon page here and if you can help out and want to support us a little, we would really appreciate it: https://www.patreon.com/sapphdragon Keep Being Awesome! Antonio Lorenzo Carino – Creative Director, Sapphire Dragon Productions