The Walking Dead Onslaught Developer Update

To our fans, our future survivors, and the VR community. As we continue to work on [i]The Walking Dead Onslaught[/i] from the comfort of our home offices, bedrooms and basements, we wanted to take a moment to share an update with you. In recent interviews with [url=https://venturebeat.com/2020/07/17/the-walking-dead-onslaught-will-crawl-its-way-into-vr-this-year/] Venture Beat [/url], [url=https://screenrant.com/the-walking-dead-onslaught-preview/] ScreenRant [/url] and [url=https://uploadvr.com/the-walking-dead-onslaught-story-no-co-op] UploadVR [/url], we provided new details on the changes and improvements being made to [i]The Walking Dead Onslaught[/i] since announcing the game’s delay last November. Of those details, we discussed the team’s decision to remove the cooperative mode in favor of going all-in to build the best possible single-player experience. Our mission for [i]The Walking Dead Onslaught[/i] has always been to deliver an authentic, immersive experience for fans. This includes those who have followed AMC’s groundbreaking show from the beginning, those of you who have played and loved Survios games since [i]Raw Data[/i], and those who just want to have a good time killing walkers in unspeakably gruesome ways. We’ve focused our attention on making key changes that make the game better from our perspective and bring us closer to realizing our goal. Some of these big changes include: [olist] [*] Enhancing how players experience elements of AMC’s [i]The Walking Dead[/i] by including more authentic and immersive elements from the world of the show. [*] Refining our combat systems to deliver even more brutal, satisfying walker encounters. [*] Expanding Alexandria to play a much larger role in the game where players can construct buildings, upgrade and customize their arsenal, interact with characters from the show, and more. [/olist] We pride ourselves on being actively engaged with our community. We know many of you were excited for co-op. Similarly, based on the reaction to the interviews mentioned above, we know the removal of co-op is disappointing to some of you as well. Let us be clear: this was not a decision made lightly. In the end, we all agreed that simply adding the mode without the proper resources to bring it to our level of polish and quality was not something we could bring ourselves to do. It was clear to us after several rounds of internal playtesting that co-op wasn’t reaching our own standards of fun, which we have since built up with significant improvements to the campaign, combat, and a meaningful progression system that connects you to the universe of AMC’s [i]The Walking Dead[/i]. [i]The Walking Dead Onslaught[/i] will mark our 7th title being built from the ground up exclusively for virtual reality, and we couldn’t be here today without your faith and support in our studio and our games. We are incredibly lucky to have the privilege of building these immersive experiences for you, and a key part of that involves experimenting and learning how we can best play in the virtual space. We hope you can trust in us to deliver something special that will meet the value and quality that we deliver with all of our games. Best, The Survios Team