The Voice Line Update (v0.4.2)

Red Planet Rampage

Red Planet Rampage is a dieselpunk western-themed arena shooter where robots face off on Mars with wacky modular guns. Win gun parts in auctions and assemble a unique combination among hundreds of possible weapons!

[h1]Howdy, pardner![/h1] There’s a new update in town 🀠 Feel free to join [url="https://discord.gg/32xaMvfD2d"]the Discord server[/url] to discuss this update or look at sneak peeks for the next one! 😎 The new MacOs version has not been properly tested (as we don't have any mac users on the dev team), so please give us feedback if you experience any bugs! [h1]Voice lines and SFXs[/h1] Each cowbot color now has its own voice, with responses to panshots, falling down in The Pit, being set on fire and landing a kill. Thanks to the voice actors who submitted their hilarious impressions in the contest at our launch party! We have also added a lot more sound effects to the game for better immersion, the most notable being walking sounds that change based on what you are walking on (sand/wood/metal), and clicking noises when trying to shoot with no ammo. [h1]Headshots[/h1] Hitting the head of an opposing cowbot now counts as a headshot with extra damage. This applies to most hitscan barrels, and any barrel with the telescope extension equipped. [img]{STEAM_CLAN_IMAGE}/44880302/9950281744d0a5cbe4ef080d976fe5cfba658774.gif[/img] [h1]Crosshairs[/h1] We also upgraded the crosshair, with new variations for different projectile types, including a very special hat crosshair. The crosshair will also adapt to other parts of your gun, like indicating no spread for guns with the telescope extension, or by increasing crosshair size for the enlarger extension. We also added a hitmark which triggers anytime you cause someone damage, which is separate from just hitting someone directly. [h1]Gun part improvements[/h1] [h2]The Pan[/h2] The pan extension got buffed with the ability to block explosion damage, allowing for much safer explosion jumps: [img]{STEAM_CLAN_IMAGE}/44880302/48c15f3c1fe7b7ededc30b21360741c02c2d9266.gif[/img] It also got a new interaction with leaping: Bunnyleap with the pan in the air, then stick it in the ground and crouch to enter a speedy slide: [img]{STEAM_CLAN_IMAGE}/44880302/f350f0a975dfd5149c4d3626410bf9c9f869b486.gif[/img] The pan has also received some miscellaneous overhauls like being better at reflecting BFL laser beams and better pan skating jumps. [h2]Tether[/h2] The tether body now works properly in online play, making it possible to unplug your opponents reliably to stop them from firing. [h1]Rebindable keys[/h1] Keyboard players can now rebind their keys in the settings menu: [img]{STEAM_CLAN_IMAGE}/44880302/823bb20ba282a44e08698c420ce718a689489e6d.gif[/img] Support for gamepad rebinding will come later, along with a better UI. [h1]Changelog[/h1] [h2]Features[/h2] [list] [*] Added voicelines with unique voices for each cowbot [*] Added UI for rebindable keyboard keys [*] Added headshots and critical hits for achieving headshots [*] Added a hitmark animation for anytime you deal damage [*] Added sound effects when walking on different surfaces [*] Added sound effects for soda cans [*] Added sound effects for trying to shoot with no ammo [*] Added new achievement for "The point&click adventure"-gun [*] Added MacOs support [/list] [h2]Improvements[/h2] [list] [*] Improved crosshair hit animation [*] Improved synchronizing players when playing online. There is now far less jittering over bad connections. [*] Improved jumping when pan sliding [/list] [h2]Balance changes[/h2] [list] [*] Buffed the Pan extension, giving it explosive resistance of aimed correctly. In addition pan sliding has been improved, and a "super slide" has been added. The blocking hitboxes have become slightly larger and thus better at blocking. [/list] [h2]Bug fixes[/h2] [list] [*] Fixed an issue where bullet and explosion decals could stick to players and pan, allowing them to be moved around [*] Fixed an issue where players who watched the entire intro without pressing a button couldn't move when it ended [*] Fixed an issue where the tether plug could be unplugged for one player but not for another player [*] Fixed an issue where the killfeed wouldn't be displayed for non-host clients in an online match [*] Fixed an issue where the revolver body would play its reload animation twice if spammed with a slowly firing barrel like the coil or BFL [*] Fixed an issue where AIs in a multiplayer game would not pathfind correctly to yield zones on clients [/list] Please report issues you find in the bug report discussion thread, it is greatly helpful to us developers πŸ‘ We will continue fixing bugs and improving the game, so stay tuned – and remember to join [url="https://discord.gg/32xaMvfD2d"]the discord[/url] 😎