Red Planet Rampage is a dieselpunk western-themed arena shooter where robots face off on Mars with wacky modular guns. Win gun parts in auctions and assemble a unique combination among hundreds of possible weapons!
[h1]Howdy, pardner![/h1]
Thereโs a new update in town ๐ค
This time we've fixed lots of your feedback and worked on several new features.
But first: We've created [url="https://discord.gg/32xaMvfD2d"]a Discord server[/url] where players can plan sessions and follow the development process. We look forward to seeing you there!
[h1]Weapons[/h1]
[h2]The Enlarger[/h2]
Introducing the [b]Enlarger[/b], an extension that turns projectiles [i]humongous[/i]:
[img]https://clan.akamai.steamstatic.com/images/44880302/80405fa116911a99d18478d297f9930272427456.gif[/img]
[h2]Telescope changes[/h2]
The [b]Telescope[/b] extension got another unique trait: It makes all projectile types [i]shoot straight[/i].
With it equipped, hats become precise missiles, and the coil lightning fires in a straight line.
[img]https://clan.akamai.steamstatic.com/images/44880302/a04586ad0806ffeb2066debc4aa27a69b7854f4f.gif[/img]
[h2]Tether changes[/h2]
In response to various bits of feedback, we reworked the Tether body so that its wire now attaches by throwing it onto a surface instead of freezing your movement and placing it down right where you stand. This should make it much more forgiving to use.
[img]https://clan.akamai.steamstatic.com/images/44880302/6fb235a2dddc7e98055407314d392e07cba18ac0.gif[/img]
[h1]Matchmaking and gamemodes[/h1]
For easier matchmaking, we added a queuing system that places you in the first available lobby with your chosen gamemode. This will make it easier to find matches, even with few active players.
We added a system for customizable gamemodes, and the official gamemodes are now:
[list]
[*][b]First to 30 Chips[/b]: Be the first to win with 30 chips.
[*][b]Six Rounds[/b]: Get the most kills during six rounds to win.
[*][b]Three Strikes[/b]: The original mode. Win three rounds to win the match.
[/list]
For additional variety, you can customize the win/stop condition, chip rewards and starting weapon:
[img]https://clan.akamai.steamstatic.com/images/44880302/a41681eb43268884eaea0c5e0703d92aa5a2522d.png[/img]
[img]https://clan.akamai.steamstatic.com/images/44880302/6a9d008e3fbaf70f03d654db7956cc16ccdfde64.png[/img]
On the topic of customization, we added settings for look sensitivity and field of view.
[h1]Visual overhaul[/h1]
[h2]Grand Canyon becomes The Pit[/h2]
We overhauled Grand Canyon with new props, better lighting and improved design.
[h3]Before[/h3]
[img]https://clan.akamai.steamstatic.com/images/44880302/bedd24edf08cd3568619d062dbf8ab74df7cd62c.png[/img]
[h3]After[/h3]
[img]https://clan.akamai.steamstatic.com/images/44880302/8eb7ec1a55942da45a7a79d3503f7f6aa3f845d6.png[/img]
[h2]Better explosions ๐งจ[/h2]
Explosive barrels got a new model, flashier explosions and a shockwave effect:
[img]https://clan.akamai.steamstatic.com/images/44880302/c19af26fc8f31f55a6cab4c79f8e692f47287cf3.gif[/img]
[h1]Changelog[/h1]
We have made lots of other improvements beyond the ones we highlighted above. This is the full list.
[h2]Features[/h2]
[list]
[*]Queuing system
[*]Customizable gamemodes
[*]Two new gamemodes: First to 30 Chips and Six Rounds
[*]New extension: The Enlarger
[*]Polished extension: Telescope
[*]Polished body: Tether
[*]Players can agree to skip auctions
[*]Kill feed
[*]Pause menu
[*]More settings
[*]More achievements
[/list]
[h2]Improvements[/h2]
[list]
[*]You can now use your mouse to navigate the menu ๐
[*]Added mine carts, rail tracks and other props to Grand Canyon (now The Pit)
[*]Fixed lighting in The Pit
[*]Made shadow textures look better
[*]Improved AI movement in The Pit
[*]Render better outlines on hats and other particles
[*]Made explosions and fire trails glow
[*]Added shockwave effect to explosions
[*]Replaced explosive barrel model with a more explosive-looking one
[*]Polished unplugging animation and other visuals for the tether body
[*]Players no longer block the item descriptions in auctions
[*]Populated lobby scene with some cozy props
[*]Populated auction scene with some cozy props
[*]Added round number to scoreboards
[*]Added chip pickup listing to scoreboards
[*]Added version number to landing menu
[*]Added lots of new crimes for the scoreboards
[*]Added LOD for player and explosive barrel models
[*]Added sound effect for jumping
[/list]
[h2]Balance changes[/h2]
[list]
[*]Added a chip cap (20 or 30) so players don't hoard hundreds of chips
[*]Added more cover to The Pit
[*]Made all projectiles travel in a straight line with the Telescope extension
[*]Tether body now works by throwing the plug to place it, instead of locking you in place
[*]Nerfed shotgun damage
[*]Nerfed cannon damage
[*]Nerfed bullet speed increase from the DDR body
[*]Removed damage bonus from the DDR body
[*]Buffed Lawn Mower with damage bonus
[*]Nerfed bullet speed to default for the Sodie Popper and Tether bodies
[*]Buffed coil barrel accuracy
[*]Buffed laser barrel with thicker shots
[/list]
[h2]Bug fixes[/h2]
[list]
[*]Weapon building would not time out if someone readied and then unreadied
[*]Weapon building would crash if a player had 6 or more of one kind of gun part
[*]Lots of other tiny bugs were fixed as part of rewriting things
[/list]
This is a huge update that might bring lots of new bugs that we arenโt aware of.
Please report issues you find in the bug report discussion thread, it is greatly helpful to us developers ๐
We will continue fixing bugs and improving the game, so stay tuned โ and remember to join [url="https://discord.gg/32xaMvfD2d"]the discord[/url] ๐