Claw your way across exotic islands combining fluid movement with fast paced combat to become a Crab Champion in this third person shooter with roguelike elements.
[h1]Hotfix #1 (Version 1999)[/h1]
[list]
[h3]Difficulty scaling improvements[/h3]
[*] Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult
[*] Enemy spawn bonus when looping decreased from +33% to +20%
[*] Islands 1 and 2 of a biome no longer can spawn two waves of ranged enemies back to back
These changes should make looping feel far less unfair / punishing while maintaining the challenge
[h3]Scorpion mega nerf + rebalance[/h3]
[*] Scorpion projectile damage reduced by 60%, projectile radius reduced by 33%, projectile speed reduced by 15% and removed projectile bounces. Also reworked their attack patterns to be more dodgeable and less spammy
[*] Increased scorpion walk speed slightly: it should now feel like more of a close / medium range threat and less of a run ender
[h3]Other changes[/h3]
[*] Flamethrower buff- now starts with level 2 Fire Shot (up from level 1)
[*] Rebalanced enhancements: pattern enhancements like Chaotic or Spiraling have less intense motion to make them less likely to miss their target. Enhancement damage increases are +50% damage other than Sticky and Damaging which are +100% (previously Damaging was at +400% which was very broken)
[*] Splitting / Scattering bonus projectiles decreased from 3 to 2 (as it was extremely broken with some combos)
[*] Fixed issue that would cause projectiles created by the Splitting and Scattering enhancement to apply ALL weapon mods to those enhanced projectiles, resulting in extreme damage spikes that weren’t intended
[*] Demolition nests now scale health more with the island count as they became far too easy to destroy past the first biome
[*] Scorpions can now spawn from red challenge crystals
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